11 research outputs found

    Collaborative inquiry learning: models, tools, and challenges

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    Collaborative inquiry learning is one of the most challenging and exciting ventures for today’s schools. It aims at bringing a new and promising culture of teaching and learning into the classroom where students in groups engage in self-regulated learning activities supported by the teacher. It is expected that this way of learning fosters students’ motivation and interest in science, that they learn to perform steps of inquiry similar to scientists and that they gain knowledge on scientific processes. Starting from general pedagogical reflections and science standards the article reviews some prominent models of inquiry learning. This comparison results in a set of inquiry processes being the basis for cooperation in the scientific network NetCoIL. Inquiry learning is conceived in several ways with emphasis on different processes. For an illustration of the spectrum, some main conceptions of inquiry and their focuses are described. In the next step, the article describes exemplary computer tools and environments from within and outside the NetCoIL network that were designed to support processes of collaborative inquiry learning. These tools are analysed by describing their functionalities as well as effects on student learning known from the literature. The article closes with challenges for further developments elaborated by the NetCoIL network

    A systematic characterisation of expository animations

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    Despite the rapid and widespread adoption of animations in education, there is still no systematic account of the main characteristics of expository animations that have been targeted by educational research. A literature search and analysis was conducted to address this deficiency. First, overviews, reviews, and meta-analyses were analysed to extract an initial set of dimensions to characterise expository animations. Next, a representative set of descriptions of expository animations used in past research on learning from animation was retrieved from the research literature. The animations employed in the 44 investigations analysed covered 30 different topics in 14 different domains. The characterisation developed distinguishes attributes that are inherent characteristics of animations from attributes that are external supplements to animations. The potential advantages of the characterisation developed as a framework for future research on learning from animation are discussed

    Authors ' addresses:Rolf Ploetzner

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    urg.de Pierre Dillenbour g, Uni versity of Gene va, TECF
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