1,675 research outputs found
Learning a Policy for Opportunistic Active Learning
Active learning identifies data points to label that are expected to be the
most useful in improving a supervised model. Opportunistic active learning
incorporates active learning into interactive tasks that constrain possible
queries during interactions. Prior work has shown that opportunistic active
learning can be used to improve grounding of natural language descriptions in
an interactive object retrieval task. In this work, we use reinforcement
learning for such an object retrieval task, to learn a policy that effectively
trades off task completion with model improvement that would benefit future
tasks.Comment: EMNLP 2018 Camera Read
Analysis of interaction and co-editing patterns amongst OpenStreetMap contributors
OpenStreetMap (OSM) is a very well known and popular Volunteered Geographic Information (VGI) project on the Internet. In January 2013 OSM gained its one millionth registered member. Several studies have shown that only a small percentage of these registered members carry out the large majority of the mapping and map editing work. In this article we discuss results from a social-network based analysis of seven major cities in OSM in an effort to understand if there is quantitative evidence of interaction and collaboration between OSM members in these areas. Are OSM contributors working on their own to build OSM databases in these cities or is there evidence of collaboration between OSM contributors? We find that in many cases high frequent contributors (“senior mappers”) perform very large amounts of mapping work on their own but do interact (edit/update) contributions from lower frequency contributors
OpenStreetMap standalone server as a core of system for environmental data publication for wide public in Ireland
In this paper is possible to find info about system developed
by EPA Environmental Protection Agency and NUI3 Maynooth
for presenting environmental data collected by EPA in graphical easy
to understanding for wide audience form, with focus on showing them
especially on simple mobile devices like most basic telephones with Java
Mobile edition on board
Integrating Volunteered Geographic Information into Pervasive Health Computing Applications
In this paper we describe the potential for using
Volunteered Geographic Information (VGI) in pervasive health
computing. We use the OpenStreetMap project as a case-study of
a successful VGI project and investigate how it can be expanded
and used as a source of spatial information for pervasive
computing technologies particularly in the area of access to
information on healthcare services
“I Think i Discovered a Military Base in the Middle of the Ocean”—Null Island, the Most Real of Fictional Places
This paper explores Null Island, a fictional place located at 0° latitude and 0° longitude in the WGS84 (World Geodetic System 1984) geographic coordinate system. Null Island is erroneously associated with large amounts of geographic data in a wide variety of location-based services, place databases, social media and web-based maps. Whereas it was originally considered a joke within the geospatial community, this article will demonstrate implications of its existence, both technological and social in nature, promoting Null Island as a fundamental issue of geographic information that requires more widespread awareness. The article summarizes error sources that lead to data being associated with Null Island. We identify four evolutionary phases which help explain how this fictional place evolved and established itself as an entity reaching beyond the geospatial profession to the point of being discovered by the visual arts and the general population. After providing an accurate account of data that can be found at (0, 0), geospatial, technological and social implications of Null Island are discussed. Guidelines to avoid misplacing data to Null Island are provided. Since data will likely continue to appear at this location, our contribution is aimed at academics, computing professionals and the general population to promote awareness of this error source
Neuroevolution in Deep Neural Networks: Current Trends and Future Challenges
A variety of methods have been applied to the architectural configuration and
learning or training of artificial deep neural networks (DNN). These methods
play a crucial role in the success or failure of the DNN for most problems and
applications. Evolutionary Algorithms (EAs) are gaining momentum as a
computationally feasible method for the automated optimisation and training of
DNNs. Neuroevolution is a term which describes these processes of automated
configuration and training of DNNs using EAs. While many works exist in the
literature, no comprehensive surveys currently exist focusing exclusively on
the strengths and limitations of using neuroevolution approaches in DNNs.
Prolonged absence of such surveys can lead to a disjointed and fragmented field
preventing DNNs researchers potentially adopting neuroevolutionary methods in
their own research, resulting in lost opportunities for improving performance
and wider application within real-world deep learning problems. This paper
presents a comprehensive survey, discussion and evaluation of the
state-of-the-art works on using EAs for architectural configuration and
training of DNNs. Based on this survey, the paper highlights the most pertinent
current issues and challenges in neuroevolution and identifies multiple
promising future research directions.Comment: 20 pages (double column), 2 figures, 3 tables, 157 reference
MVP OSM: a tool to identify areas of high quality contributor activity in OpenStreetMap
OpenStreetMap’s success continues to grow and contributions are not limited to the
collection of spatial data using GPS (Global Positioning System) equipment. A very wide
range of software tools developed by, and available to, the OSM community means that at
present, anyone can also make a contribution through, for example, tracing aerial imagery,
directly importing data, or by adding spatial information retrieved from smartphones.
Consequently ‘the map’ has become increasingly rich, but the quality of the data is very often
questioned and comes under scrutiny from the GIS and LBS (Location-Based Services)
communities. By examining the world map generated from OpenStreetMap, it is relatively
easy to identify areas which are more or less well supported in community mapping
activities; a very high level of spatial detail in certain areas can indicate the quality of OSM
data. MVP OSM is a software tool designed to highlight areas in OpensStreetMap where
users (contributors) are dedicated to providing high levels of spatial detail. This usually
correlates with the use of a GPS and on-the-ground mapping, or, at the very least, a deep
local knowledge of the area and an inherent desire to see it represented in the highest level of
detail on OpenStreetMap. The input to MVP OSM is an OSM XML file, which is converted
by Python into a file for spatialite (the GIS extension for sqlite). Within spatialite the data is
processed to create clusters and using these spatial clusters, the tool can then derive the
activity of single or multiple users in that area. Vector layers and heatmaps are generated as
output that can be overlaid onto OSM maps. A high level of detail can be considered a good
indicator of the quality of OSM data within a given area. The MVP OSM tool hides the
details of OSM XML processing, which many researchers find difficult, and processes the
data to produce very useful visualizations of contributor activity in any given OSM area
Crowdsourcing: A Geographic Approach to Public Engagement, The Programmable City Working Paper 6
In this paper we examine three geographic crowdsourcing models, namely: volunteered geographic information (VGI), citizen science (CS) and participatory mapping (PM) (Goodchild, 2007; Audubon Society, 1900; and Peluso, 1995). We argue that these geographic knowledge producing practices can be adopted by governments to keep databases up to date (Budhathoki et al., 2008), to gain insight about natural resources (Conrad and Hilchey, 2011), to better understand the socio-economy of the people it governs (Johnston and Sieber, 2013) and as a form of data-based public engagement. The paper will be useful to governments and public agencies considering using geographic crowdsourcing in the future. We begin by defining VGI, CS, PM and crowdsourcing. Two typologies are then offered as methods to conceptualize these practices and the Kitchin (2014) data assemblage framework is proposed as a method by which state actors can critically examine their data infrastructures. A selection of exemplary VGI, CS and PM from Canada and the Republic of Ireland are discussed and the paper concludes with some high level recommendations for administrations considering a geographic approach to crowdsourcing
Representations of Environmental Data in Web-based GIS
The GIS community is using the vast potential of the Internet to disseminate geospatial
information. Web-based GIS software and services are key components in distribution of
geospatial data. Web-based GIS provide government departments, local authorities and
environmental agencies with unprecedented opportunities to offer online access to their
environmental information and related services for citizens. Web-based GIS offers access to
information services 24 hours a day, 7 days a week, 365 days a year. In order for web-GIS to be
successful in delivering environmental information the representation of the input datasets and
output delivery formats/structures must be suitable to both the Internet delivery medium and the
intended audience. In the majority of cases this will involve conversion and re-modelling of existing
data resources. This paper discusses representations of environmental data for delivery and
dissemination using web-based GIS in order to serve a variety of stakeholders : policy makers,
scientists, media, and the general public. We summarise the major issues for delivering complex
geospatial data about the environment using this medium. Prioritisation of metadata collection and
geospatial data interoperability are crucial factors in delivering effective web-GIS tools. The
INSPIRE Directive will greatly increase the number of available data sources and the use of webbased
GIS for environmental information provision in the future will be discussed
Crowdsourcing: A Geographic Approach to Public Engagement, The Programmable City Working Paper 6
In this paper we examine three geographic crowdsourcing models, namely: volunteered geographic information (VGI), citizen science (CS) and participatory mapping (PM) (Goodchild, 2007; Audubon Society, 1900; and Peluso, 1995). We argue that these geographic knowledge producing practices can be adopted by governments to keep databases up to date (Budhathoki et al., 2008), to gain insight about natural resources (Conrad and Hilchey, 2011), to better understand the socio-economy of the people it governs (Johnston and Sieber, 2013) and as a form of data-based public engagement. The paper will be useful to governments and public agencies considering using geographic crowdsourcing in the future. We begin by defining VGI, CS, PM and crowdsourcing. Two typologies are then offered as methods to conceptualize these practices and the Kitchin (2014) data assemblage framework is proposed as a method by which state actors can critically examine their data infrastructures. A selection of exemplary VGI, CS and PM from Canada and the Republic of Ireland are discussed and the paper concludes with some high level recommendations for administrations considering a geographic approach to crowdsourcing
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