3 research outputs found

    Reconstructing a Submerged Villa Maritima: The Case of the Villa dei Pisoni in Baiae

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    Among the activities planned for the MUSAS Project, the digital reconstruction of the underwater sites constitutes a particular challenge, requiring strong cooperation between archaeologists and technicians. The case of the Villa dei Pisoni in Baiae, one of the richest in the Phlaegrean territory, is particularly interesting: the architectural remains, already documented in the 1980s and now inserted in one of the diving spots of the Underwater Park of Baiae, are disseminated on a huge surface, including quays, thermal complexes, a fishpond, and a large, luxurious viridarium. The effort required for the digital reconstruction of the ancient villa improved the previous knowledge and the lack of documentation even in a well-known site. In this paper, we will retrace the long path from the 3D reconstruction of the archaeological remains to the virtual architectural model of the villa, the numerous challenges, doubts, and uncertainties in the creation of the original spaces, and the support offered by the ancient sources, both literary and iconographic, in solving archaeological problems

    Dive in the Past: A Serious Game to Promote the Underwater Cultural Heritage of the Mediterranean Sea

    No full text
    In the last decades, the popularity of video games has been increasing thanks to their unique ability to engage their audience and create empathy. Among them, serious games have additional purposes besides entertainment, such as learning and behaviour change. Serious games, in fact, have been successfully applied to different fields, including education, health, tourism, and cultural heritage. In this context, the paper describes a novel serious game developed for increasing awareness and promoting the Underwater Cultural Heritage (UCH). In particular, the paper focuses on the Dive in the Past Serious Game which allows users to simulate a virtual dive into the Mediterranean Sea to explore accurate and life-sized 3D reconstructions of underwater archaeological sites. The purpose of the game is twofold: to engage diver and non-diver tourists into a virtual interactive exploration of underwater sites through digital storytelling and challenges; to increase awareness and knowledge on Mediterranean UCH. This work has been carried out in the context of the MeDryDive project, an EU co-funded under the COSME Programme, which aims to create personalized dry dive experiences for the promotion of Mediterranean UCH sites as distinctive tourism destinations

    Dive in the Past: A Serious Game to Promote the Underwater Cultural Heritage of the Mediterranean Sea

    No full text
    In the last decades, the popularity of video games has been increasing thanks to their unique ability to engage their audience and create empathy. Among them, serious games have additional purposes besides entertainment, such as learning and behaviour change. Serious games, in fact, have been successfully applied to different fields, including education, health, tourism, and cultural heritage. In this context, the paper describes a novel serious game developed for increasing awareness and promoting the Underwater Cultural Heritage (UCH). In particular, the paper focuses on the Dive in the Past Serious Game which allows users to simulate a virtual dive into the Mediterranean Sea to explore accurate and life-sized 3D reconstructions of underwater archaeological sites. The purpose of the game is twofold: to engage diver and non-diver tourists into a virtual interactive exploration of underwater sites through digital storytelling and challenges; to increase awareness and knowledge on Mediterranean UCH. This work has been carried out in the context of the MeDryDive project, an EU co-funded under the COSME Programme, which aims to create personalized dry dive experiences for the promotion of Mediterranean UCH sites as distinctive tourism destinations
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