12 research outputs found

    Amortized Noisy Channel Neural Machine Translation

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    Noisy channel models have been especially effective in neural machine translation (NMT). However, recent approaches like "beam search and rerank" (BSR) incur significant computation overhead during inference, making real-world application infeasible. We aim to study if it is possible to build an amortized noisy channel NMT model such that when we do greedy decoding during inference, the translation accuracy matches that of BSR in terms of reward (based on the source-to-target log probability and the target-to-source log probability) and quality (based on BLEU and BLEURT). We attempt three approaches to train the new model: knowledge distillation, one-step-deviation imitation learning, and Q learning. The first approach obtains the noisy channel signal from a pseudo-corpus, and the latter two approaches aim to optimize toward a noisy-channel MT reward directly. For all three approaches, the generated translations fail to achieve rewards comparable to BSR, but the translation quality approximated by BLEU and BLEURT is similar to the quality of BSR-produced translations. Additionally, all three approaches speed up inference by 1-2 orders of magnitude.Comment: INLG 202

    Leveraging Implicit Feedback from Deployment Data in Dialogue

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    We study improving social conversational agents by learning from natural dialogue between users and a deployed model, without extra annotations. To implicitly measure the quality of a machine-generated utterance, we leverage signals like user response length, sentiment and reaction of the future human utterances in the collected dialogue episodes. Our experiments use the publicly released deployment data from BlenderBot (Xu et al., 2023). Human evaluation indicates improvements in our new models over baseline responses; however, we find that some proxy signals can lead to more generations with undesirable properties as well. For example, optimizing for conversation length can lead to more controversial or unfriendly generations compared to the baseline, whereas optimizing for positive sentiment or reaction can decrease these behaviors.Comment: EACL 202

    Reward Gaming in Conditional Text Generation

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    To align conditional text generation model outputs with desired behaviors, there has been an increasing focus on training the model using reinforcement learning (RL) with reward functions learned from human annotations. Under this framework, we identify three common cases where high rewards are incorrectly assigned to undesirable patterns: noise-induced spurious correlation, naturally occurring spurious correlation, and covariate shift. We show that even though learned metrics achieve high performance on the distribution of the data used to train the reward function, the undesirable patterns may be amplified during RL training of the text generation model. While there has been discussion about reward gaming in the RL or safety community, in this discussion piece, we would like to highlight reward gaming in the natural language generation (NLG) community using concrete conditional text generation examples and discuss potential fixes and areas for future work

    Testing the General Deductive Reasoning Capacity of Large Language Models Using OOD Examples

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    Given the intractably large size of the space of proofs, any model that is capable of general deductive reasoning must generalize to proofs of greater complexity. Recent studies have shown that large language models (LLMs) possess some abstract deductive reasoning ability given chain-of-thought prompts. However, they have primarily been tested on proofs using modus ponens or of a specific size, and from the same distribution as the in-context examples. To measure the general deductive reasoning ability of LLMs, we test on a broad set of deduction rules and measure their ability to generalize to more complex proofs from simpler demonstrations from multiple angles: depth-, width-, and compositional generalization. To facilitate systematic exploration, we construct a new synthetic and programmable reasoning dataset that enables control over deduction rules and proof complexity. Our experiments on four LLMs of various sizes and training objectives show that they are able to generalize to longer and compositional proofs. However, they require explicit demonstrations to produce hypothetical subproofs, specifically in proof by cases and proof by contradiction
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