4 research outputs found
Non-stationary covariance function modelling in 2D least-squares collocation
Standard least-squares collocation (LSC) assumes 2D stationarity and 3D isotropy, and relies on a covariance function to account for spatial dependence in the ob-served data. However, the assumption that the spatial dependence is constant through-out the region of interest may sometimes be violated. Assuming a stationary covariance structure can result in over-smoothing of, e.g., the gravity field in mountains and under-smoothing in great plains. We introduce the kernel convolution method from spatial statistics for non-stationary covariance structures, and demonstrate its advantage fordealing with non-stationarity in geodetic data. We then compared stationary and non-stationary covariance functions in 2D LSC to the empirical example of gravity anomaly interpolation near the Darling Fault, Western Australia, where the field is anisotropic and non-stationary. The results with non-stationary covariance functions are better than standard LSC in terms of formal errors and cross-validation against data not used in the interpolation, demonstrating that the use of non-stationary covariance functions can improve upon standard (stationary) LSC
Multiscale Graphical Modeling in Space: Applications to Command and Control
Recently, a class of multiscale tree-structured models was introduced in terms of scale-recursive dynamics defined on trees. The main advantage of these models is their association with a fast, recursive, Kalmanfilter prediction algorithm. In this article, we propose a more general class of multiscale graphical models over acyclic directed graphs, for use in command and control problems. Moreover, we derive the generalized-Kalmanfilter algorithm for graphical Markov models, which can be used to obtain the optimal predictors and prediction variances for multiscale graphical models. 1 Introduction Almost every aspect of command and control (C2) involves dealing with information in the presence of uncertainty. Since information in a battlefield is never precise, its status is rarely known exactly. In the face of this uncertainty, commanders must make decisions, issue orders, and monitor the consequences. The uncertainty may come from noisy data or, indeed, regions of the battle space whe..