19 research outputs found

    Capture4VR: From VR Photography to VR Video

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    Virtual reality (VR) enables the display of dynamic visual content with unparalleled realism and immersion. However, VR is also still a relatively young medium that requires new ways to author content, particularly for visual content that is captured from the real world. This course, therefore, provides a comprehensive overview of the latest progress in bringing photographs and video into VR. Ultimately, the techniques, approaches and systems we discuss aim to faithfully capture the visual appearance and dynamics of the real world, and to bring it into virtual reality to create unparalleled realism and immersion by providing freedom of head motion and motion parallax, which is a vital depth cue for the human visual system. In this half-day course, we take the audience on a journey from VR photography to VR video that began more than a century ago but which has accelerated tremendously in the last five years. We discuss both commercial state-of-the-art systems by Facebook, Google and Microsoft, as well as the latest research techniques and prototypes

    Capture4VR: From VR Photography to VR Video

    Get PDF
    Virtual reality (VR) enables the display of dynamic visual content with unparalleled realism and immersion. However, VR is also still a relatively young medium that requires new ways to author content, particularly for visual content that is captured from the real world. This course, therefore, provides a comprehensive overview of the latest progress in bringing photographs and video into VR. Ultimately, the techniques, approaches and systems we discuss aim to faithfully capture the visual appearance and dynamics of the real world, and to bring it into virtual reality to create unparalleled realism and immersion by providing freedom of head motion and motion parallax, which is a vital depth cue for the human visual system. In this half-day course, we take the audience on a journey from VR photography to VR video that began more than a century ago but which has accelerated tremendously in the last five years. We discuss both commercial state-of-the-art systems by Facebook, Google and Microsoft, as well as the latest research techniques and prototypes

    Exploiting Temporal Coherence for Pre-computation Based Rendering

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    Precomputed radiance transfer (PRT) generates impressive images with complex illumi-nation, materials and shadows with real-time interactivity. These methods separate the scene’s static and dynamic components allowing the static portion to be computed as a preprocess. In this work, we hold geometry static and allow either the lighting or BRDF to be dynamic. To achieve real-time performance, both static and dynamic components are compressed by exploiting spatial and angular coherence. Temporal coherence of the dynamic component from frame to frame is an important, but unexplored additional form of coherence. In this thesis, we explore temporal coherence of two forms of all-frequency PRT: BRDF material editing and lighting design. We develop incremental methods for approximating the differences in the dynamic component between consecutive frames. For BRDF editing, we find that a pure incremental approach allows quick convergence to an exact solution with smooth real-time response. For relighting, we observe vastly differing degrees of temporal coherence accross levels of the lighting’s wavelet hierarchy. To address this, we develop an algorithm that treats each level separately, adapting to available coherence. The proposed methods are othogonal t

    Adaptive wavelet rendering

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    Real-time BRDF editing in complex lighting

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