475 research outputs found
Benchmark dataset for the Asymmetric and Clustered Vehicle Routing Problem with Simultaneous Pickup and Deliveries, Variable Costs and Forbidden Paths
In this paper, the benchmark dataset for the Asymmetric and Clustered Vehicle Routing Problem with Simultaneous Pickup and Deliveries, Variable Costs and Forbidden Paths is presented (AC-VRP-SPDVCFP). This problem is a specific multi-attribute variant of the well-known Vehicle Routing Problem, and it has been originally built for modelling and solving a real-world newspaper distribution problem with recycling policies. The whole benchmark is composed by 15 instances comprised by 50–100 nodes. For the design of this dataset, real geographical positions have been used, located in the province of Bizkaia, Spain. A deep description of the benchmark is provided in this paper, aiming at extending the details and experimentation given in the paper A discrete firefly algorithm to solve a rich vehicle routing problem modelling a newspaper distribution system with recycling policy (Osaba et al.) [1]. The dataset is publicly available for its use and modification.Eneko Osaba would like to thank the Basque Government for its funding support through the EMAITEK and ELKARTEK
Design and Implementation of a Combinatorial Optimization Multi-population Meta-heuristic for Solving Vehicle Routing Problems
This paper aims to give a presentation of the PhD defended by Eneko Osaba on November 16th, 2015, at the University of Deusto. The thesis can be placed in the field of artificial intelligence. Specifically, it is related with multi- population meta-heuristics for solving vehicle routing problems. The dissertation was held in the main auditorium of the University, in a publicly open presentation. After the presentation, Eneko was awarded with the highest grade (cum laude). Additionally, Eneko obtained the PhD obtaining award granted by the Basque Government through
La "Casa de Miranda" : nuevo local del Museo Arqueológico de Burgos
DedicadoDatos tomados de la cub.Copia digital. Valladolid : Junta de Castilla y León. Consejería de Cultura y Turismo, 2009-2010Separata de: Revista de Archivos, Bibliotecas y Museos. T. LXIII, 1 (1957
Desnutrición en el anciano: causas y consecuencias.
Introducción: La esperanza de vida ha ido aumentando en el último siglo debido a los avances médicos y la mejora de la calidad de vida, trayendo como consecuencia un envejecimiento de la población. La prevalencia de la desnutrición en la población Española es del 12%, correspondiendo un 70% del total a personas ancianas. La OMS ha señalado a la población anciana como un grupo vulnerable nutricionalmente, siendo la desnutrición uno de los grandes síndromes geriátricos y factor de fragilidad.
Objetivo: Conocer las principales causas de desnutrición en el anciano y las repercusiones en su calidad de vida, así como evidenciar la necesidad de realizar un cribado nutricional para su prevención.
Material y métodos: Se realizó una búsqueda bibliográfica en las bases de datos Pubmed, SciELO España y Cuiden y en diferentes páginas oficiales. Se encontraron un total de 292 artículos y se seleccionaron un total de 25 para la realización de los resultados.
Resultados: Los resultados obtenidos y su discusión arrojan como principal causa de desnutrición la anorexia del anciano de causa multifactorial. Las complicaciones más relevantes son el riesgo de caídas, el aumento de la morbimortalidad, mayores estancias hospitalarias y mayor gasto sanitario. Es necesario realizar un cribado nutricional al anciano en riesgo de desnutrición.
Conclusiones: El cribado nutricional previene y detecta de manera precoz la desnutrición, sin embargo los profesionales de enfermería no disponen del tiempo y de los conocimientos suficientes para ello.Grado en Enfermerí
On the Transferability of Knowledge among Vehicle Routing Problems by using Cellular Evolutionary Multitasking
Multitasking optimization is a recently introduced paradigm, focused on the
simultaneous solving of multiple optimization problem instances (tasks). The
goal of multitasking environments is to dynamically exploit existing
complementarities and synergies among tasks, helping each other through the
transfer of genetic material. More concretely, Evolutionary Multitasking (EM)
regards to the resolution of multitasking scenarios using concepts inherited
from Evolutionary Computation. EM approaches such as the well-known
Multifactorial Evolutionary Algorithm (MFEA) are lately gaining a notable
research momentum when facing with multiple optimization problems. This work is
focused on the application of the recently proposed Multifactorial Cellular
Genetic Algorithm (MFCGA) to the well-known Capacitated Vehicle Routing Problem
(CVRP). In overall, 11 different multitasking setups have been built using 12
datasets. The contribution of this research is twofold. On the one hand, it is
the first application of the MFCGA to the Vehicle Routing Problem family of
problems. On the other hand, equally interesting is the second contribution,
which is focused on the quantitative analysis of the positive genetic
transferability among the problem instances. To do that, we provide an
empirical demonstration of the synergies arisen between the different
optimization tasks.Comment: 8 pages, 1 figure, paper accepted for presentation in the 23rd IEEE
International Conference on Intelligent Transportation Systems 2020 (IEEE
ITSC 2020
A Smartphone-Based System for Outdoor Data Gathering Using a Wireless Beacon Network and GPS Data: From Cyber Spaces to Senseable Spaces
Information and Communication Technologies (ICTs) and mobile devices are deeply influencing all facets of life, directly affecting the way people experience space and time. ICTs are also tools for supporting urban development, and they have also been adopted as equipment for furnishing public spaces. Hence, ICTs have created a new paradigm of hybrid space that can be defined as Senseable Spaces. Even if there are relevant cases where the adoption of ICT has made the use of public open spaces more “smart”, the interrelation and the recognition of added value need to be further developed. This is one of the motivations for the research presented in this paper. The main goal of the work reported here is the deployment of a system composed of three different connected elements (a real-world infrastructure, a data gathering system, and a data processing and analysis platform) for analysis of human behavior in the open space of Cardeto Park, in Ancona, Italy. For this purpose, and because of the complexity of this task, several actions have been carried out: the deployment of a complete real-world infrastructure in Cardeto Park, the implementation of an ad-hoc smartphone application for the gathering of participants’ data, and the development of a data pre-processing and analysis system for dealing with all the gathered data. A detailed description of these three aspects and the way in which they are connected to create a unique system is the main focus of this paper.This work has been supported by the Cost Action TU1306, called CYBERPARKS:
Fostering knowledge about the relationship between Information and Communication Technologies and Public
Spaces supported by strategies to improve their use and attractiveness, the Spanish Ministry of Economy
and Competitiveness under the ESPHIA project (ref. TIN2014-56042-JIN) and the TARSIUS project (ref.
TIN2015-71564-C4-4-R), and the Basque Country Department of Education under the BLUE project (ref.
PI-2016-0010). The authors would also like to thank the staff of UbiSive s.r.l. for the support in developing
the application
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