710 research outputs found

    A rule-based approach to implicit emotion detection in text

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    Most research in the area of emotion detection in written text focused on detecting explicit expressions of emotions in text. In this paper, we present a rule-based pipeline approach for detecting implicit emotions in written text without emotion-bearing words based on the OCC Model. We have evaluated our approach on three different datasets with five emotion categories. Our results show that the proposed approach outperforms the lexicon matching method consistently across all the three datasets by a large margin of 17–30% in F-measure and gives competitive performance compared to a supervised classifier. In particular, when dealing with formal text which follows grammatical rules strictly, our approach gives an average F-measure of 82.7% on “Happy”, “Angry-Disgust” and “Sad”, even outperforming the supervised baseline by nearly 17% in F-measure. Our preliminary results show the feasibility of the approach for the task of implicit emotion detection in written text

    Towards Emotion Recognition: A Persistent Entropy Application

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    Emotion recognition and classification is a very active area of research. In this paper, we present a first approach to emotion classification using persistent entropy and support vector machines. A topology-based model is applied to obtain a single real number from each raw signal. These data are used as input of a support vector machine to classify signals into 8 different emotions (calm, happy, sad, angry, fearful, disgust and surprised)

    Human-computer interaction in intelligent tutoring systems

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    Due to the rapid evolution of society, citizens are constantly being pressured to obtain new skills through training. The need for qualified people has grown exponentially, which means that the resources for education/training are significantly more limited, so it's necessary to create systems that can solved this problem. The implementation of Intelligent Tutoring Systems (ITS) can be one solution. Besides, ITS aims to enable users to acquire knowledge and develop skills in a specific field. To achieve this goal, the ITS should learn how to react to the actions and needs of the users, and this should be achieved in a non-intrusive and transparent way. In order to provide personalized and adapted system, it is necessary to know the preferences and habits of users. Thus, the ability to learn patterns of behaviour becomes an essential aspect for the successful implementation of an ITS. In this article, we present the student model of an ITS, in order to monitor the user's biometric behaviour and their learning style during e-learning activities. In addition, a machine learning categorization model is presented that oversees student activity during the session. Additionally, this article highlights the main biometric behavioural variations for each activity, making these attributes enable the development of machine learning classifiers to predict users' learning preferences. These results can be instrumental in improving ITS systems in e-learning environments and predict user behaviour based on their interaction with computers or other devices.This work has been supported by FCT – Fundação para a CiĂȘncia e Tecnologia within the Project Scope: UID/CEC/00319/2019

    Creating and Capturing Artificial Emotions in Autonomous Robots and Software Agents

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    This paper presents ARTEMIS, a control system for autonomous robots or software agents. ARTEMIS is able to create and capture artificial emotions during interactions with its environment, and we describe the underlying mechanisms for this. The control system also realizes the capturing of knowledge about its past artificial emotions. A specific interpretation of a knowledge graph, called an Agent Knowledge Graph, represents these artificial emotions. For this, we devise a formalism which enriches the traditional factual knowledge in knowledge graphs with the representation of artificial emotions. As proof of concept, we realize a concrete software agent based on the ARTEMIS control system. This software agent acts as a user assistant and executes the user’s orders. The environment of this user assistant consists of autonomous service agents. The execution of user’s orders requires interaction with these autonomous service agents. These interactions lead to artificial emotions within the assistant. The first experiments show that it is possible to realize an autonomous agent with plausible artificial emotions with ARTEMIS and to record these artificial emotions in its Agent Knowledge Graph. In this way, autonomous agents based on ARTEMIS can capture essential knowledge that supports successful planning and decision making in complex dynamic environments and surpass emotionless agents

    Metaphors We Think With: The Role of Metaphor in Reasoning

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    The way we talk about complex and abstract ideas is suffused with metaphor. In five experiments, we explore how these metaphors influence the way that we reason about complex issues and forage for further information about them. We find that even the subtlest instantiation of a metaphor (via a single word) can have a powerful influence over how people attempt to solve social problems like crime and how they gather information to make “well-informed” decisions. Interestingly, we find that the influence of the metaphorical framing effect is covert: people do not recognize metaphors as influential in their decisions; instead they point to more “substantive” (often numerical) information as the motivation for their problem-solving decision. Metaphors in language appear to instantiate frame-consistent knowledge structures and invite structurally consistent inferences. Far from being mere rhetorical flourishes, metaphors have profound influences on how we conceptualize and act with respect to important societal issues. We find that exposure to even a single metaphor can induce substantial differences in opinion about how to solve social problems: differences that are larger, for example, than pre-existing differences in opinion between Democrats and Republicans

    Authoring Multi-Actor Behaviors in Crowds With Diverse Personalities

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    Multi-actor simulation is critical to cinematic content creation, disaster and security simulation, and interactive entertainment. A key challenge is providing an appropriate interface for authoring high-fidelity virtual actors with featurerich control mechanisms capable of complex interactions with the environment and other actors. In this chapter, we present work that addresses the problem of behavior authoring at three levels: Individual and group interactions are conducted in an event-centric manner using parameterized behavior trees, social crowd dynamics are captured using the OCEAN personality model, and a centralized automated planner is used to enforce global narrative constraints on the scale of the entire simulation. We demonstrate the benefits and limitations of each of these approaches and propose the need for a single unifying construct capable of authoring functional, purposeful, autonomous actors which conform to a global narrative in an interactive simulation

    Metaphoric coherence: Distinguishing verbal metaphor from `anomaly\u27

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    Theories and computational models of metaphor comprehension generally circumvent the question of metaphor versus “anomaly” in favor of a treatment of metaphor versus literal language. Making the distinction between metaphoric and “anomalous” expressions is subject to wide variation in judgment, yet humans agree that some potentially metaphoric expressions are much more comprehensible than others. In the context of a program which interprets simple isolated sentences that are potential instances of cross‐modal and other verbal metaphor, I consider some possible coherence criteria which must be satisfied for an expression to be “conceivable” metaphorically. Metaphoric constraints on object nominals are represented as abstracted or extended along with the invariant structural components of the verb meaning in a metaphor. This approach distinguishes what is preserved in metaphoric extension from that which is “violated”, thus referring to both “similarity” and “dissimilarity” views of metaphor. The role and potential limits of represented abstracted properties and constraints is discussed as they relate to the recognition of incoherent semantic combinations and the rejection or adjustment of metaphoric interpretations

    The role of emotion in believable agents

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