35 research outputs found

    Determinantes for collaboration in networked multi-user games

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    \u3cp\u3eGame users can behave co-operatively or competitively. An experiment was performed to test the hypothesis that a shared social space (SSS) with continuous and 'rich' communication possibilities leads to an increase in forming coalitions. The DOOM game provides a test environment. Two samples of 12 players each were tested playing DOOM: one with the SSS conditions (continuous communication mode, small physical distance among players) and another under the condition of separation during the game (discontinuous communication mode, large physical distance). During a break all players had have the chance to discuss the outcome of the first trial (group process feedback). The SSS conditions led to a significantly increased amount of coalitions between players. Group process feedback also had a positive effect on the extent of coalitions among players. Finally, design recommendations for networked multi-user games are provided.\u3c/p\u3

    Determinantes for Collaboration in Networked Multi-User Games

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    Basic concepts of object flow nets

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    SIGLETIB: RN 4106 (122) / FIZ - Fachinformationszzentrum Karlsruhe / TIB - Technische InformationsbibliothekDEGerman

    Communication by graphic net representations

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    SIGLETechnische Informationsbibliothek Hannover: RN 3437 (75) / FIZ - Fachinformationszzentrum Karlsruhe / TIB - Technische InformationsbibliothekDEGerman

    Semi-formal graphic modelling of dialog systems Paper

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    SIGLETIB: RN 3437 (113) / FIZ - Fachinformationszzentrum Karlsruhe / TIB - Technische InformationsbibliothekDEGerman

    CAD-Systemanpassung durch Konstrukteure und Technische Zeichner?

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