15 research outputs found

    AR AND CHAMBER MUSIC: MUSICAL KALEIDOSCOPE

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    DIGI-ORCH is a research project with objectives, on one hand, to design and develop "smart" brochures for concerts and educational programs of the State Conservatory of Thessaloniki (Greece), and, on the other, to develop an innovative system for the visualization of information on smart mobile devices (smartphones and tablets). The application of Augmented Reality (AR) provides free access to the information and content of the above concerts and educational programs, combining the information of a robust data server and an easy-to-use user interface of the smart device in real-time.The pilot implementation of the system in real conditions took place at the beginning of December 2022, in an event held at the facilities of the State Conservatory of Thessaloniki. The event was an evening of Chamber Music entitled Musical Kaleidoscope, with the internationally acclaimed artists Simos Papanas (violin), Dimos Goundaroulis (violoncello), and Vassilis Varvaresos (piano). They performed the Piano Trio no. 3 in G minor, Robert Schumann's opus 110, and the Piano Trio no. 2 in E flat major, Op. 100 D. 929 by Franz Schubert. The concert was attended by over 150 attendees.The paper will present the chaîne-operatoire of the development of the system, from the acquisition of raw data (text, video, image, and sound) to the methodology used to produce the "smart" event brochure and the AR application for the above concert. Essentially, this large amount of information that cannot be assessed by a regular printed concert brochure is included in the smart system and displayed on the mobile device when the user locates the appropriate AR patterns on the surface of the analog concert poster and/or on the pages of the brochure.This information comprised of ie. additional text and images about the composers and their musical projects, about the musicians of the concert (e.g. biographies), their interviews and rehearsals (video) before the concert, information about the State Conservatory of Thessaloniki (text, video, image, and sound), 3D models of musical instruments, 360° of the concert space, etc. diverse multimedia material.</p

    UNDERWATER 3D MODELING: IMAGE ENHANCEMENT AND POINT CLOUD FILTERING

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    This paper examines the results of image enhancement and point cloud filtering on the visual and geometric quality of 3D models for the representation of underwater features. Specifically it evaluates the combination of effects from the manual editing of images’ radiometry (captured at shallow depths) and the selection of parameters for point cloud definition and mesh building (processed in 3D modeling software). Such datasets, are usually collected by divers, handled by scientists and used for geovisualization purposes. In the presented study, have been created 3D models from three sets of images (seafloor, part of a wreck and a small boat's wreck) captured at three different depths (3.5m, 10m and 14m respectively). Four models have been created from the first dataset (seafloor) in order to evaluate the results from the application of image enhancement techniques and point cloud filtering. The main process for this preliminary study included a) the definition of parameters for the point cloud filtering and the creation of a reference model, b) the radiometric editing of images, followed by the creation of three improved models and c) the assessment of results by comparing the visual and the geometric quality of improved models versus the reference one. Finally, the selected technique is tested on two other data sets in order to examine its appropriateness for different depths (at 10m and 14m) and different objects (part of a wreck and a small boat's wreck) in the context of an ongoing research in the Laboratory of Photogrammetry and Remote Sensing

    Virtual museums: first results of a survey on methods and tools

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    Museums are interested in digitizing their collections in order not only to preserve the cultural information, but also to make it available to the wide public in an attractive manner. Emerging technologies, such as VR, AR and Web3D are widely used for creating virtual museum exhibitions in a museum environment through informative kiosks and on the World Wide Web. This paper makes a survey in the field and explores the various kinds of virtual museums, their advantages and limitations by presenting old and new methods and tools used for their creation
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