2,792 research outputs found
Tsallis entropy approach to radiotherapy treatments
The biological effect of one single radiation dose on a living tissue has
been described by several radiobiological models. However, the fractionated
radiotherapy requires to account for a new magnitude: time. In this paper we
explore the biological consequences posed by the mathematical prolongation of a
model to fractionated treatment. Nonextensive composition rules are introduced
to obtain the survival fraction and equivalent physical dose in terms of a time
dependent factor describing the tissue trend towards recovering its
radioresistance (a kind of repair coefficient). Interesting (known and new)
behaviors are described regarding the effectiveness of the treatment which is
shown to be fundamentally bound to this factor. The continuous limit,
applicable to brachytherapy, is also analyzed in the framework of nonextensive
calculus. Also here a coefficient arises that rules the time behavior. All the
results are discussed in terms of the clinical evidence and their major
implications are highlighted.Comment: 6 figures, accepted for publication to Physica
Learning models of camera control for imitation in football matches
In this paper, we present ongoing work towards a system capable of learning from and imitating the movement of a trained cameraman and his director covering a football match. Useful features such as the pitch and the movement of players in the scene are detected using various computer vision techniques. In simulation, a robotic camera trains its own internal model for how it can affect these features. The movement of a real cameraman in an actual football game can be imitated by using this internal model
Tracking football player movement from a single moving camera using particle filters
This paper deals with the problem of tracking football players in a football match using data from a single moving camera. Tracking footballers from a single video source is difficult: not only do the football players occlude each other, but they frequently enter and leave the cameras field of view, making initialisation and destruction of a players tracking a difficult task. The system presented here uses particle filters to track players. The multiple state estimates used by a particle filter provide an elegant method for maintaining tracking of players following an occlusion. Automated tracking can be achieved by creating and stopping particle filters depending on the input player data
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