4 research outputs found

    Australia\u27s health 2002 : the eighth biennial report of the Australian Institute of Health and Welfare

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    Australia\u27s Health 2002 is the eighth biennial health report of the Australian Institute of Health and Welfare. It is the nation\u27s authoritative source of information on patterns of health and illness, determinants of health, the supply and use of health services, and health service costs and performance. Australia\u27s Health 2002 is an essential reference and information resource for all Australians with an interest in health

    Is pathologizing gaming robbing young people of social capital: what is mental health nurses position?

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    Video gaming is a popular social pastime that is attracting both clinical and social attention with young people\u27s overall game time predicted to amount to 100,000 hours by the time they reach age 21 (Kühn & Gallinat, 2014). The planned inclusion of internet gaming addiction into the ICD 11 is an arguable continuation of psychiatry\u27s historical inclination to pathologize and then medically treat and restrict a range of human behaviours. Aims and Method: This paper aims to presents findings from an ethics approved scoping study on the current knowledge of the impact that video gaming has on young people\u27s (aged 12–25) mental health. Additionally, the study sought to better understand mental health nurses (MHN) attitudes and knowledge toward video gaming. A scoping survey of the literature and of 30 mental health nurses was undertaken to meet these outcomes. Results: The scoped literature suggests benefits for young people who game moderately but that pathological gaming co‐exists with impaired psychosocial functioning. The scoping of the literature also indicated that gaming may have positive outcomes for cognitive function that are highly transferable to social contexts and roles. Most mental health nurses surveyed had limited knowledge of gaming. A large majority of MHN felt unequipped to either therapeutically use gaming in their practice or to assess if addiction was present. Outcomes and Implications: This paper adds to the debates on video gaming by offering an additional lens through which to look at gaming, other than the medical model. A social capital model may be a more useful view for nurses to adopt toward video gaming, as it incorporates both beneficial and problematic perspectives. Given the reported lack of competence around identifying addiction behaviours and lack of use of gaming as a potential resource, there is a need to expand nurse\u27s competence and literacy toward video gaming within 21st century practice contexts

    Palliative care for Parkinson\u27s disease: Patient and carer\u27s perspectives explored through qualitative interview

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    Background: Palliative care is recommended for non-malignant illnesses, including Parkinson’s disease. However, past research with healthcare workers highlights unmet palliative needs in this population and referral rates to Specialist Palliative Care are low. Some healthcare workers perceive a ‘fear’ in their patients about introducing palliative care. However, less is known about the views of people with Parkinson’s disease and their carers about palliative care. Aim: (1) To explore the palliative care and related issues most affecting people with Parkinson’s disease and their families and (2) to examine perceptions about/understanding of palliative care. Design: This was a qualitative study; semi-structured interviews were conducted, transcribed and analysed using thematic analysis. Setting/participants: A total of 31 people participated, both people with Parkinson’s disease (n = 19) and carers (n = 12), across three Movement Disorder Clinics in the Republic of Ireland. Results: People with Parkinson’s disease and their carers were unfamiliar with the term palliative care. When informed of the role of palliative care, most felt that they would benefit from this input. People with Parkinson’s disease and carers experienced a high illness burden and wanted extra support. Crises requiring Specialist Palliative Care involvement may occur at diagnosis and later, with advancing illness. Participants wanted more information about palliative care and especially further supports to address their psychosocial needs. Conclusion: A holistic palliative care approach could address the complex physical and psychosocial symptoms experienced by people with Parkinson’s disease and their carers, and people with Parkinson’s disease and their carers are open to palliative care. Further research needs to explore how palliative care can be introduced into the routine care for people with Parkinson’s disease
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