1,851 research outputs found
Some Considerations on Six Degrees of Separation from A Theoretical Point of View
In this article we discuss six degrees of separation, which has been proposed
by Milgram, from a theoretical point of view. Simply if one has friends,
the number of indirect friends goes up to in degrees of
separation. So it would easily come up to population of whole world. That,
however, is unacceptable. Mainly because of nonzero clustering coefficient ,
does not become . In this article, we first discuss relations
between six degrees of separation and the clustering coefficient in the small
world network proposed by Watt and Strogatz\cite{Watt1},\cite{Watt2}.
Especially, conditions that (population of U.S.A or of the whole world)
arises in the WS model is explored by theoretical and numerical points of view.
Secondly we introduce an index that represents velocity of propagation to the
number of friends and obtain an analytical formula for it as a function of ,
, which is an average degree over all nodes, and some parameter
concerned with network topology. Finally the index is calculated numerically to
study the relation between , and and .Comment: 10 pages, 5 figure
Cooperation in Evolutionary Public Goods Game on Complex Networks with Topology Change
The evolution of cooperation among unrelated individuals in human and animal
societies remains a challenging issue across disciplines. It is an important
subject also in the evolutionary game theory to research how cooperation
arises. The subject has been extensively studied especially in Prisonars'
dilemma game(PD) and the emergence of cooperation is important subject also in
public goods game(PGG).
In this article, we consider evolutionary PGG on complex networks where the
topology of the networks varies under the infulence of game dynamics. Then we
study what effects on the evolution of player's strategies, defection and
cooretation and the average payoff does the interaction between the game
dynamics and the network topology bring. By investigating them by making
computer simulations, we intend to clear in what situations cooperation
strategy is promoted or preserved. We also intend to investigate the infuluence
of the interaction on the average payoff over all players. Furthermore how
initial networks are transformed to final networks by the evolution through the
influences of PGG dynamics is invistigated.Comment: 10 pages, 24 figure
Does Parrondo Paradox occur in Scale Free Networks? -A simple Consideration-
Parrondo's paradox occurs in sequences of games in which a winning
expectation may be obtained by playing the games in a random order, even though
each game in the sequence may be lost when played individually. Several
variations of Parrondo's games apparently with paradoxical property have been
introduced; history dependence, one dimensional line, two dimensional lattice
and so on. In this article, we examine whether Parrondo's paradox occurs or not
in scale free networks. This is interesting as an empirical study, since scale
free networks are ubiquitous in our real world. First some simulation results
are given and after that theoretical studies are made. As a result, we mostly
confirm that Parrondo's paradox can not occur in the naive case, where the game
has the same number of parameters as the original Parrondo's game.Comment: 11 pages, 11 figure
Differential Geometry and Integrability of the Hamiltonian System of a Closed Vortex Filament
The system of a closed vortex filament is an integrable Hamiltonian one,
namely, a Hamiltonian system with an infinite sequense of constants of motion
in involution. An algebraic framework is given for the aim of describing
differential geometry of this system. A geometrical structure related to the
integrability of this system is revealed. It is not a bi-Hamiltonian structure
but similar one. As a related topic, a remark on the inspection of J.Langer and
R.Perline, J.Nonlinear Sci.1, 71 (1991), is given.Comment: Title is changed ('a' is added). A mistake (absence of stating
F-linearity condition of a skew-adjoint op., Sect.4) is corrected. One
reference is added. The other changes are minor. 12 pages, LaTe
Braess like Paradox in a Small World Network
Braess \cite{1} has been studied about a traffic flow on a diamond type
network and found that introducing new edges to the networks always does not
achieve the efficiency. Some researchers studied the Braess' paradox in similar
type networks by introducing various types of cost functions. But whether such
paradox occurs or not is not scarcely studied in complex networks. In this
article, I analytically and numerically study whether Braess like paradox
occurs or not on Dorogovtsev-Mendes network\cite{2}, which is a sort of small
world networks. The cost function needed to go along an edge is postulated to
be equally identified with the length between two nodes, independently of an
amount of traffic on the edge. It is also assumed the it takes a certain cost
to pass through the center node in Dorogovtsev-Mendes network. If is
small, then bypasses have the function to provide short cuts. As result of
numerical and theoretical analyses, while I find that any Braess' like paradox
will not occur when the network size becomes infinite, I can show that a
paradoxical phenomenon appears at finite size of network.Comment: 5 pages,5 figure
Comments on Six Degrees of Separation based on the le Pool and Kochen Models
In this article we discuss six degrees of separation, which has been
suggested by Milgram's famous experiment\cite{Milg},\cite{Milg2}, from a
theoretical point of view again. Though Milgram's experiment was partly
inspired to Pool and Kochen's study \cite{Pool} that was made from a
theoretical point of view. At the time numerically detailed study could not be
made because computers and important concepts, such as the clustering
coefficient, needed for a network analysis nowadays, have not yet developed. In
this article we devote deep study to the six degrees of separation based on
some models proposed by Pool and Kochen by using a computer, numerically.
Moreover we estimate the clustering coefficient along the method developed by
us \cite{Toyota1} and extend our analysis of the subject through marrying Pool
and Kochen's models to our method.Comment: 7 pages, 8 figure
GeV Photon Beams for Nuclear/Particle Physics
Production of a GeV photon beam by laser backward-Compton scattering has been
playing an important role as a tool for nuclear and particle physics
experiments. Its production techniques are now established at electron storage
rings, which are increasing worldwide. A typical photon intensity has reached
10 sec. In the present article, the LEPS beamline facility
at SPring-8 is mainly described with an overview of experimental applications,
for the purpose to summarize the GeV photon beam production. Finally, possible
future upgrades are discussed with new developments of laser injection.Comment: 30 pages, 13 figure
The Evolution of Cellar Automaton based on Dilemmma Games with Selfish Strategy
We have proposed two new evolutionary rules on spatio-iterated games that is
not mimic evolution of strategies, and mainly discussed the Prisoner's Dilemma
game \cite{toyota2} by the two evoutionary rules \cite{toyota3}. In this paper
we focus the first rule, that is, the selfish evolutionary rule for various
dilemma games. In contrast to the Prisoner's Dilemma, there are gererally rich
pase structures in the dilemma games. First we analytically clear the structure
to present phase diagrams in the various dilemma games. Forthermore we simulate
the time evolution of the soatio-games in the some representatives of the
parameters according to the phase diagrams.
Including some mutations, detail investigations are made by a computer
simulation for five kinds of initial configurations. As results we find some
dualities and game invariant properties. They show a sort of bifurcation as a
mutation parameter are varied. In the path from one period to two one some
common features are observed in most of games and some chaotic behaviors appear
in the middle of the transition. Lastly we estimate the total hamiltonian,
which is defined by the sum of the total payoff of all agents in the system,
and show that the chaotic period is best from the perspective of the payoff. We
also made some primitive discussions on them.Comment: 15 pages, 16 figure
Parrondo Paradox in Scale Free Networks
Parrondo's paradox occurs in sequences of games in which a winning
expectation may be obtained by playing the games in a random order, even though
each game in the sequence may be lost when played individually. Several
variations of Parrondo's games with paradoxical property have been introduced.
In this paper, I examine whether Parrondo's paradox occurs or not in scale free
networks. Two models are discussed by some theoretical analyses and computer
simulations. As a result, I prove that Parrondo's paradox occurs only in the
second model.Comment: 4 pages, 4 figures, appear in Proceedings of ITC-CSCC201
A Class of FRT Quantum Groups and Fun(G) as a Special Case
Citations are updated; referred papers are increased. An error right after
the eq.~(27) is corrected, and several chages (not serious) are made.Comment: 15 page
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