2 research outputs found
A Simple Optimum-Time FSSP Algorithm for Multi-Dimensional Cellular Automata
The firing squad synchronization problem (FSSP) on cellular automata has been
studied extensively for more than forty years, and a rich variety of
synchronization algorithms have been proposed for not only one-dimensional
arrays but two-dimensional arrays. In the present paper, we propose a simple
recursive-halving based optimum-time synchronization algorithm that can
synchronize any rectangle arrays of size m*n with a general at one corner in
m+n+max(m, n)-3 steps. The algorithm is a natural expansion of the well-known
FSSP algorithm proposed by Balzer [1967], Gerken [1987], and Waksman [1966] and
it can be easily expanded to three-dimensional arrays, even to
multi-dimensional arrays with a general at any position of the array.Comment: In Proceedings AUTOMATA&JAC 2012, arXiv:1208.249