516 research outputs found

    Agglomeration, Economies of Scale and Dynamic Specialisation in a Central-Place-System

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    Integrated Architecture for Industrial Robot Programming and Control

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    As robot control systems are traditionally closed, it is difficult to add supplementary intelligence. Accordingly, as based on a new notion of user views, a layered system architecture is proposed. Bearing in mind such industrial demands as computing efficiency and simple factory-floor operation, the control layers are parameterized by means of functional operators consisting of pieces of compiled code that can be passed as parameters between the layers. The required interplay between application-specific programs and built-in motion control is thereby efficiently accomplished. The results from experimental evaluation and several case studies suggest the architecture to be very useful also in an industrial context

    Reconfiguring an ASEA IRB-6 Robot System for Control Experiments

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    Walking in Place Through Virtual Worlds

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    The Fwobble:Continuous audio-haptic feedback for balance control

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    Gameplay as a Source of Intrinsic Motivation for Individuals in Need of Ankle Training or Rehabilitation

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    Injuries to the ankle may be a source of great discomfort and the long-term effects can negatively influence the future health of the individual who has suffered the injury. Wobble boards represent a relatively inexpensive type of equipment that may be used to train one's ankles preventively or as part of the rehabilitation process once the damage has been done. However, individuals in need of such training frequently lack the motivation necessary in order to successfully complete the training or rehabilitation process. This paper details the design and implementation of a prototype intended to alleviate this problem by leveraging games' potential as a source of intrinsic motivation. More specifically, the prototype enables users to control a game by means of a wobble board, thus allowing them to perform the necessary exercises while playing. An expert on ankle rehabilitation assessed the efficacy of the training facilitated by the prototype, and 40 individuals partook in a quantitative test performed in order to determine whether the prototype could potentially provide the needed motivation. Based on the findings from the two tests, it is concluded that the prototype does ensure correct ankle training and the act of playing was experienced as intrinsically motivating by the majority of the test participants. </jats:p

    Vertical illusory self-motion through haptic stimulation of the feet

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