10 research outputs found

    Fixed Linear Crossing Minimization by Reduction to the Maximum Cut Problem

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    Many real-life scheduling, routing and locating problems can be formulated as combinatorial optimization problems whose goal is to find a linear layout of an input graph in such a way that the number of edge crossings is minimized. In this paper, we study a restricted version of the linear layout problem where the order of vertices on the line is fixed, the so-called fixed linear crossing number problem (FLCNP). We show that this NP-hard problem can be reduced to the well-known maximum cut problem. The latter problem was intensively studied in the literature; practically efficient exact algorithms based on the branch-and-cut technique have been developed. By an experimental evaluation on a variety of graphs, we prove that using this reduction for solving FLCNP compares favorably to earlier branch-and-bound algorithms

    A review of scheduling techniques

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    SIGLELD:1769.7F(AERE-M--1694)(microfiche) / BLDSC - British Library Document Supply CentreGBUnited Kingdo

    A workshop scheduling procedure

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    SIGLELD:1769.7F(AERE-M--1568)(microfiche) / BLDSC - British Library Document Supply CentreGBUnited Kingdo

    Point-to-Point Shortest Path Algorithms with Preprocessing

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    This is a survey of some recent results on point-to-point shortest path algorithms. This classical optimization problem received a lot of attention lately and significant progress has been made. After an overview of classical results, we study recent heuristics that solve the problem while examining only a small portion of the input graph; the graph can be very big. Note that the algorithms we discuss find exact shortest paths. These algorithms are heuristic because they perform well only on some graph classes. While their performance has been good in experimental studies, no theoretical bounds are known to support the experimental observations. Most of these algorithms have been motivated by finding paths in large road networks. We start by reviewing the classical Dijkstra’s algorithm and its bidirectional variant, developed in 1950’s and 1960’s. Then we review A* search, an AI technique developed in 1970’s. Next we turn our attention to modern results which are based on preprocessing the graph. To be practical, preprocessing needs to be reasonably fast and not use too much space. We discuss landmark- and reach-based algorithms as well as their combination
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