491 research outputs found

    How people find videos

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    At present very little is known about how people locate and view videos 'in the wild'. This study draws a rich picture of everyday video seeking strategies and video information needs, based on an ethnographic study of New Zealand university students. These insights into the participants' activities and motivations suggest potentially useful facilities for a video digital library

    Exploring social music behaviour: An investigation of music selection at parties

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    This paper builds an understanding how music is currently listened to by small (fewer than 10 individuals) to medium-sized (10 to 40 individuals) gatherings of people— how songs are chosen for playing, how the music fits in with other activities of group members, who supplies the music, the hardware/software that supports song selection and presentation. This fine-grained context emerges from a qualitative analysis of a rich set of participant observations and interviews focusing on the selection of songs to play at social gatherings. We suggest features for software to support music playing at parties

    The use of paper in everyday student life

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    The information we encounter in modern life, in developed countries, is a hybrid of the physical and the digital. Personal archiving tools allow users to capture and retrieve aspects of their everyday lives in digital form. In this paper we use a diary study of students’ interactions with paper-based information to inform the design of such archiving tools

    Online legacy preservation for humanities researchers

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    As researchers retire or pass away, the online record of their work and their research careers begins to fragment and fade away. We begin with case studies of four New Zealand Humanities researchers, nearing or at the ends of their active careers. What materials currently exist that they believe are essential to detail the results of their research, and that convey the ‘story’ of their work

    Finding video on the web

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    At present very little is known about how people locate and view videos. This study draws a rich picture of everyday video seeking strategies and video information needs, based on an ethnographic study of New Zealand university students. These insights into the participants’ activities and motivations suggest potentially useful facilities for a video digital library

    Social music in cars

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    This paper builds an understanding of how music is currently experienced by a social group travelling together in a car - how songs are chosen for playing, how music both reflects and influences the group’s mood and social interaction, who supplies the music, the hardware/software that supports song selection and presentation. This fine-grained context emerges from a qualitative analysis of a rich set of ethnographic data (participant observations and interviews) focusing primarily on the experience of in-car music on moderate length and long trips. We suggest features and functionality for music software to enhance the social experience when travelling in cars, and prototype and test a user interface based on design suggestions drawn from the data

    Digital library access for illiterate users

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    The problems that illiteracy poses in accessing information are gaining attention from the research community. Issues currently being explored include developing an understanding of the barriers to information acquisition experienced by different groups of illiterate information seekers; creating technology, such as software interfaces, that support illiterate users effectively; and tailoring content to increase its accessibility. We have taken a formative evaluation approach to developing and evaluating a digital library interface for illiterate users. We discuss modifications to the Greenstone platform, describe user studies and outline resulting design implications

    A scientometric analysis of 15 years of CHINZ conferences

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    CHINZ is the annual conference of the New Zealand Chapter of the Special Interest Group for Computer-Human Interaction (SIGCHI) of the ACM. In this paper we analyse the history of CHINZ through citations, authorship and online presence. CHINZ appears to compare well with the larger APCHI conference on citation-based measures. 42% of CHINZ papers were found as open access versions on the web

    Spinal cord injury in the emergency context: Review of program outcomes of a spinal cord injury rehabilitation program in Sri Lanka

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    Background: The final months of the conflict in Sri Lanka in 2009 resulted in massive displacement of the civilian population and a high volume of orthopedic trauma including spinal cord injury. In response to this need, Médecins Sans Frontières implemented a multidisciplinary rehabilitation program. Methods. Patients were admitted to the program if they had a spinal cord injury
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