26 research outputs found

    Contribution of smartpens to design studies in capturing design process

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    The paper focuses on technical and methodological aspects of using smartpens to capture sketching activities in the idea generation stage. Aiming to consider a more effective way to capture designers’ decisions, moves, verbal and non-verbal cues; the paper attempts to provide a critical appraisal of how smartpen-based recording system are able to improve small-scale observational studies’ rigorousness and increases richness of data. Comparison of conventional pen-and-video and smartpen devices are illustrated, by conducting two think-aloud design sessions using both mechanisms. Advantages and disadvantages will be analysed to provide balance views of the two tools. In general, both are able to capture sequences of thoughts, including moving through one page to another. Preliminary findings show that smartpens are somewhat superior in terms of: obtaining unobstructed views of the sketching process as result of participants’ hand/shadow or glare, pencast (replayed video) aids exploration of design strategies investigation, auto-synchronised thinking aloud (verbal) and sketching (actions) foster the effectiveness of study, minimal use of a single recording device and also possibly promote exploration in shading, textual aids, contextual aids and other cues of sketches. However, pen-and-video tools are more efficient at capturing hand gestures. Some recommendations for future studies are also suggested

    Interplay of sketches and mental imagery in the design ideation stage of novice designers

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    © 2017 Informa UK Limited, trading as Taylor & Francis Group This paper seeks to understand the interplay between the acts of pen-and-paper-based sketching and the use of mental imagery. A protocol study of four novice designers was conducted in two different environments: with access to sketches only; and blindfolded and delayed sketches. In total there were eight 45 minute design sessions. This study confirms that sketches and mental imagery support ideation stages in unique ways and both are equally germane. Identified interplaying roles when only sketches are utilized are: supporting, co-evolving, and reflecting roles. In addition, interplay can happen at the exact moment or distantly; and the order of an interplay depends on the designers’ strategy. In sessions where sketches are for externalizing design proposals only at the end, identified roles are: generative and provocative to idea exploration. It is also observed that gesture does not compensate for the absence of external representation, although it conveys important design messages

    Differences in sketches and mental imagery in ideation stage of novice designer

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    Previous empirical studies in sketches and mental imagery showed that there is no significant difference in overall quality and possibility to use mental imagery as design tool. This preliminary study explores distinctions between two kinds of sessions in terms of how ideas are generated. Four design sessions of two novice designers are used to unveil differences. Based on preliminary results, physical properties of sketches underlie differences, also the availability of visual cues apart from the drawings itself. During interpretation stage, sketches provides an additional dialogue which is not available in mental imagery session. The use of mental imagery as design tool in novice designers vary and may not as effective as in experts. Pauses and gesture in both sessions are found to be fundamental designing aspects, including in environment when sketches are allowed. When crucial differences are no longer assumed, interplaying roles between the two can then be explored furthe

    Building with Beesley

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    The endless model

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