790 research outputs found
Accelerated /Push-Pull Methods for Distributed Optimization over Time-Varying Directed Networks
This paper investigates a novel approach for solving the distributed
optimization problem in which multiple agents collaborate to find the global
decision that minimizes the sum of their individual cost functions. First, the
/Push-Pull gradient-based algorithm is considered, which employs row- and
column-stochastic weights simultaneously to track the optimal decision and the
gradient of the global cost function, ensuring consensus on the optimal
decision. Building on this algorithm, we then develop a general algorithm that
incorporates acceleration techniques, such as heavy-ball momentum and Nesterov
momentum, as well as their combination with non-identical momentum parameters.
Previous literature has established the effectiveness of acceleration methods
for various gradient-based distributed algorithms and demonstrated linear
convergence for static directed communication networks. In contrast, we focus
on time-varying directed communication networks and establish linear
convergence of the methods to the optimal solution, when the agents' cost
functions are smooth and strongly convex. Additionally, we provide explicit
bounds for the step-size value and momentum parameters, based on the properties
of the cost functions, the mixing matrices, and the graph connectivity
structures. Our numerical results illustrate the benefits of the proposed
acceleration techniques on the /Push-Pull algorithm
Geometric Convergence of Distributed Heavy-Ball Nash Equilibrium Algorithm over Time-Varying Digraphs with Unconstrained Actions
We propose a new distributed algorithm that combines heavy-ball momentum and
a consensus-based gradient method to find a Nash equilibrium (NE) in a class of
non-cooperative convex games with unconstrained action sets. In this approach,
each agent in the game has access to its own smooth local cost function and can
exchange information with its neighbors over a communication network. The
proposed method is designed to work on a general sequence of time-varying
directed graphs and allows for non-identical step-sizes and momentum
parameters. Our work is the first to incorporate heavy-ball momentum in the
context of non-cooperative games, and we provide a rigorous proof of its
geometric convergence to the NE under the common assumptions of strong
convexity and Lipschitz continuity of the agents' cost functions. Moreover, we
establish explicit bounds for the step-size values and momentum parameters
based on the characteristics of the cost functions, mixing matrices, and graph
connectivity structures. To showcase the efficacy of our proposed method, we
perform numerical simulations on a Nash-Cournot game to demonstrate its
accelerated convergence compared to existing methods
Distributed Stochastic Optimization with Gradient Tracking over Time-Varying Directed Networks
We study a distributed method called SAB-TV, which employs gradient tracking
to collaboratively minimize the sum of smooth and strongly-convex local cost
functions for networked agents communicating over a time-varying directed
graph. Each agent, assumed to have access to a stochastic first-order oracle
for obtaining an unbiased estimate of the gradient of its local cost function,
maintains an auxiliary variable to asymptotically track the stochastic gradient
of the global cost. The optimal decision and gradient tracking are updated over
time through limited information exchange with local neighbors using row- and
column-stochastic weights, guaranteeing both consensus and optimality. With a
sufficiently small constant step-size, we demonstrate that, in expectation,
SAB-TV converges linearly to a neighborhood of the optimal solution. Numerical
simulations illustrate the effectiveness of the proposed algorithm
Distributed Nash Equilibrium Seeking over Time-Varying Directed Communication Networks
We study distributed algorithms for finding a Nash equilibrium (NE) in a
class of non-cooperative convex games under partial information. Specifically,
each agent has access only to its own smooth local cost function and can
receive information from its neighbors in a time-varying directed communication
network. To this end, we propose a distributed gradient play algorithm to
compute a NE by utilizing local information exchange among the players. In this
algorithm, every agent performs a gradient step to minimize its own cost
function while sharing and retrieving information locally among its neighbors.
The existing methods impose strong assumptions such as balancedness of the
mixing matrices and global knowledge of the network communication structure,
including Perron-Frobenius eigenvector of the adjacency matrix and other graph
connectivity constants. In contrast, our approach relies only on a reasonable
and widely-used assumption of row-stochasticity of the mixing matrices. We
analyze the algorithm for time-varying directed graphs and prove its
convergence to the NE, when the agents' cost functions are strongly convex and
have Lipschitz continuous gradients. Numerical simulations are performed for a
Nash-Cournot game to illustrate the efficacy of the proposed algorithm
Optimal Workload Allocation for Distributed Edge Clouds With Renewable Energy and Battery Storage
This paper studies an optimal workload allocation problem for a network of
renewable energy-powered edge clouds that serve users located across various
geographical areas. Specifically, each edge cloud is furnished with both an
on-site renewable energy generation unit and a battery storage unit. Due to the
discrepancy in electricity pricing and the diverse temporal-spatial
characteristics of renewable energy generation, how to optimally allocate
workload to different edge clouds to minimize the total operating cost while
maximizing renewable energy utilization is a crucial and challenging problem.
To this end, we introduce and formulate an optimization-based framework
designed for Edge Service Providers (ESPs) with the overarching goal of
simultaneously reducing energy costs and environmental impacts through the
integration of renewable energy sources and battery storage systems, all while
maintaining essential quality-of-service standards. Numerical results
demonstrate the effectiveness of the proposed model and solution in maintaining
service quality as well as reducing operational costs and emissions.
Furthermore, the impacts of renewable energy generation and battery storage on
optimal system operations are rigorously analyzed
CrowdCache: A Decentralized Game-Theoretic Framework for Mobile Edge Content Sharing
Mobile edge computing (MEC) is a promising solution for enhancing the user
experience, minimizing content delivery expenses, and reducing backhaul
traffic. In this paper, we propose a novel privacy-preserving decentralized
game-theoretic framework for resource crowdsourcing in MEC. Our framework
models the interactions between a content provider (CP) and multiple mobile
edge device users (MEDs) as a non-cooperative game, in which MEDs offer idle
storage resources for content caching in exchange for rewards. We introduce
efficient decentralized gradient play algorithms for Nash equilibrium (NE)
computation by exchanging local information among neighboring MEDs only, thus
preventing attackers from learning users' private information. The key
challenge in designing such algorithms is that communication among MEDs is not
fixed and is facilitated by a sequence of undirected time-varying graphs. Our
approach achieves linear convergence to the NE without imposing any assumptions
on the values of parameters in the local objective functions, such as requiring
strong monotonicity to be stronger than its dependence on other MEDs' actions,
which is commonly required in existing literature when the graph is directed
time-varying. Extensive simulations demonstrate the effectiveness of our
approach in achieving efficient resource outsourcing decisions while preserving
the privacy of the edge devices
Microsimulation of impacts of tax and transfer in Viet Nam: Feasibility study
This paper assesses the feasibility of simulating the distributional impacts produced by various tax and transfer instruments in Viet Nam. Viet Nam's system of tax and transfer policies underwent frequent changes, in terms of diversity and adjustment scope. The most important source of data is the Viet Nam Household Living Standards Survey. Investigation of the survey data shows the wide-ranging feasibility of simulating tax and benefit instruments, though more details are available for transfer instruments. The microsimulation should thus focus more on the transfer instruments, which invites interests from a range of government agencies, international organizations, and non-governmental organizations
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