5 research outputs found
A family of stereoscopic image compression algorithms using wavelet transforms
With the standardization of JPEG-2000, wavelet-based image and video
compression technologies are gradually replacing the popular DCT-based methods. In
parallel to this, recent developments in autostereoscopic display technology is now
threatening to revolutionize the way in which consumers are used to enjoying the
traditional 2D display based electronic media such as television, computer and
movies. However, due to the two-fold bandwidth/storage space requirement of
stereoscopic imaging, an essential requirement of a stereo imaging system is efficient
data compression.
In this thesis, seven wavelet-based stereo image compression algorithms are
proposed, to take advantage of the higher data compaction capability and better
flexibility of wavelets. In the proposed CODEC I, block-based disparity
estimation/compensation (DE/DC) is performed in pixel domain. However, this
results in an inefficiency when DWT is applied on the whole predictive error image
that results from the DE process. This is because of the existence of artificial block
boundaries between error blocks in the predictive error image. To overcome this
problem, in the remaining proposed CODECs, DE/DC is performed in the wavelet
domain. Due to the multiresolution nature of the wavelet domain, two methods of
disparity estimation and compensation have been proposed. The first method is
performing DEJDC in each subband of the lowest/coarsest resolution level and then
propagating the disparity vectors obtained to the corresponding subbands of
higher/finer resolution. Note that DE is not performed in every subband due to the
high overhead bits that could be required for the coding of disparity vectors of all
subbands. This method is being used in CODEC II. In the second method, DEJDC is
performed m the wavelet-block domain. This enables disparity estimation to be
performed m all subbands simultaneously without increasing the overhead bits
required for the coding disparity vectors. This method is used by CODEC III.
However, performing disparity estimation/compensation in all subbands would result
in a significant improvement of CODEC III. To further improve the performance of
CODEC ill, pioneering wavelet-block search technique is implemented in CODEC
IV. The pioneering wavelet-block search technique enables the right/predicted image
to be reconstructed at the decoder end without the need of transmitting the disparity
vectors. In proposed CODEC V, pioneering block search is performed in all subbands
of DWT decomposition which results in an improvement of its performance. Further,
the CODEC IV and V are able to perform at very low bit rates(< 0.15 bpp). In
CODEC VI and CODEC VII, Overlapped Block Disparity Compensation (OBDC) is
used with & without the need of coding disparity vector. Our experiment results
showed that no significant coding gains could be obtained for these CODECs over
CODEC IV & V.
All proposed CODECs m this thesis are wavelet-based stereo image coding
algorithms that maximise the flexibility and benefits offered by wavelet transform
technology when applied to stereo imaging. In addition the use of a baseline-JPEG
coding architecture would enable the easy adaptation of the proposed algorithms
within systems originally built for DCT-based coding. This is an important feature
that would be useful during an era where DCT-based technology is only slowly being
phased out to give way for DWT based compression technology.
In addition, this thesis proposed a stereo image coding algorithm that uses JPEG-2000
technology as the basic compression engine. The proposed CODEC, named RASTER
is a rate scalable stereo image CODEC that has a unique ability to preserve the image
quality at binocular depth boundaries, which is an important requirement in the design
of stereo image CODEC. The experimental results have shown that the proposed
CODEC is able to achieve PSNR gains of up to 3.7 dB as compared to directly
transmitting the right frame using JPEG-2000
A family of stereoscopic image compression algoriths using wavelet transforms
EThOS - Electronic Theses Online ServiceGBUnited Kingdo
Design and Development of an Interactive Augmented Reality Edutainment Storybook for Preschool
AbstractThis paper presents the development of an engaging method for learning numbers via a highly interactive edutainment children storybook based on augmented reality technology and an old folklore story. Augmented Reality (AR) refers to the merging of synthetic sensory information into a user's perception of a real environment. AR enhances the view of the real world by augmenting the real environment with virtual objects to provide additional information to the users. In the current context of an AR storybook, the view of the physical book (or the real world) is enhanced using virtual objects (3D models, animations, text, and sounds) viewed over a computer display device. This paper describe the development of an interactive graphical user interface (GUI) design for providing an augmented reality book enhanced story reading & learning experience. It also highlights the design of an interactive physical book interface design of the augmented reality book. Findings from an initial observational study of the prototype are also presented