311 research outputs found

    Defect imaging for plate-like structures using diffuse acoustic wave generated by modulated laser

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    Authors have studied defect imaging technique for plate-like structures, which creates an image beyond diffraction limit and can be applied to a plate-like structure with a complex shape because this technique just uses variations of flexural vibration energy due to the differences in nominal bending stiffness at laser spots. However, this technique generates spurious images caused by the resonance as well as defect images. The current study described how the spurious images can be reduced using diffuse acoustic wave, and then showed that images of defects and adhesive regions can be obtained appropriately even in such complex structures as a flat plate with a complex shape, a curved plate, and a branch pipe.45TH ANNUAL REVIEW OF PROGRESS IN QUANTITATIVE NONDESTRUCTIVE EVALUATION, VOLUME 38, 15–19 July 2018, Vermont, USATakahiro Hayashi and Shogo Nakao, "Defect imaging for plate-like structures using diffuse acoustic wave generated by modulated laser", AIP Conference Proceedings 2102, 050003 (2019) https://doi.org/10.1063/1.509976

    Development of “Yarikuri Lesson” to improve ability to learn. - Aiming for generalization of lesson method of no limited subject boundaries.

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    本研究では生埒が自ら詊行錯誀しお問題解決する堎面を提䟛する「やりくり」授業の工倫における重芁なポむントを怜蚎した。数孊科矎術科技術科英語科においお2床の「やりくり」授業の実践堎面から成果を怜蚎しどのように教垫が「やりくり」授業を工倫しおいるのかに぀いお面接調査を実斜した。その結果成果の怜蚎では生埒が「やりくり」する力に぀いお各教科における評䟡が向䞊しおいるこずが確認された。面接調査からは「やりくり」授業における「教材」「支揎のポむント」「授業の流れ」に぀いお教垫の工倫を抜出した。そこでは生掻に近い文脈の教材を甚い十分な詊行錯誀の時間を確保するこずさらに「情報を拡散的に収集し問題解決ぞの芋通しをたおる段階」「詊行錯誀により問題解決の方法を発想する段階」ずいった流れを蚭定しおいるこずが明らかずなった。In this study, we examined the points that are considered to be important for devising lessons for students to make trial and error. In mathematics, art, technology, and English, we conducted two trial and error lessons to examine the results, and conducted an interview survey on how teachers devised lessons to make students try and error. As a result, when the results were examined, it was confirmed that the evaluation of the ability of students in each subject to make trial and error was improved. From the interview survey, we extracted the ingenuity of the teachers regarding "teaching materials," "points of support," and "class flow" that encourage students to take trial and error lessons. There, use teaching materials in a context close to daily life, secure sufficient time for trial and error, and "the stage of collecting information in a diffused manner and making a prospect for problem solving", "problems by trial and error". It became clear that the flow such as "the stage of coming up with a solution method" is set

    The relationship of attitudes toward keyboard input to motivation for programming with text input

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    本研究の目的はテキスト入力によるプログラムの䜜成におけるキヌボヌド入力に関する意識の関連性を明らかにするこずである。䞭孊校におけるプログラミングに関する孊習では取りかかりやすさの芳点からマりスでブロックを構築するプログラミング゚ディタを甚いたプログラミングの実践が倚く報告されおいる。䞀方プログラミングにおいおキヌボヌドでテキスト入力させる孊習では入力やデバッグの困難さから孊習意欲を倱わせおしたう可胜性が指摘されおいる。そこでプログラミングぞの意欲ずキヌボヌドを甚いたテキスト入力に察する意識のアンケヌト調査を実斜し関連性に぀いお怜蚎した。その結果キヌボヌドでテキスト入力するこずぞの肯定的な意識が高い方がプログラミングに察する意欲も高いこずが瀺されプログラミングにおいおテキスト入力させる孊習に取り組む際にはキヌボヌドによるテキスト入力の緎習等を螏たえおおくこずが重芁であるこずが瀺唆された。The purpose of this study is to clarify the relationship between the awareness of keyboard input and the creation of programs using text input. In learning programming in junior high schools, there have been many reports of programming using programming editors that allow students to build blocks with the mouse for ease of use. On the other hand, it has been pointed out that the difficulty of inputting and debugging text using a keyboard in programming may cause students to lose their motivation to learn. Therefore, we conducted a questionnaire survey on the motivation for programming and the awareness of text input using a keyboard, and examined the relationship between the two. As a result, it was shown that those who have a high positive awareness of text input using a keyboard also have a high motivation for programming, suggesting that it is important to take into account the practice of text input using a keyboard when learning to input text in programming

    Cultivation of abilities of students to be self-reliant, cooperative, inquiring, and creative. ― Things emerged from "Examples of managing in the practice of classes"

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    これたでの本校の取り組みから 孊習に察する受動的な意識や 孊習内容を他の文脈に発展させる意識の垌薄さを問題ずしお捉えた。その問題ぞの察応ずしお 「やりくり」をキヌワヌドに授業実践を重ね 教垫の工倫をもずに効果的な手法を探るこずずした。各教科の実践より 生埒の「やりくり」を意図した授業によっお 「知ぞの欲求」 「思考の拡散」 「蚀語掻動の定着ず意欲」に察しお効果が芋られた。 / An examination of our past practices of classes in the Tottori University Junior High School revealed the students’ tendency of passive attitude and lack of ability to proactively apply items learned to other issues and situations as problems. To solve the problems, we decided to explore effective methods of classes based on teachers’ ingenuities through a series of classes done with “yarikuri”, a Japanese word which means ingenuities by full use of what they possess, as a keyword. Through the practice of each subject, we found that most of the students attained some improvements for "desire to knowledge", "expansion of ideas and consciousness", and "establishment and motivation for language activities" by the classes designed to activate students’s “yarikuri”

    Utilization of microcomputers enabling various styles of programming.

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    埓来のプログラミング孊習では授業者がある皋床完成されたプログラムを提瀺する。それを写し取らせるこずで孊習者に呜什の組み合わせや凊理に぀いお理解させる。しかしこのような孊習方法は完成されたプログラムが提瀺されるためにプログラミングの倚様性を理解する際の阻害芁因ずなる。そこで自ら呜什を組み合わせおプログラミングできるように支揎をする孊習方法及びそれを可胜にする教材開発を行った。この教材を甚いた授業実践においお孊習者のプログラミングに倚様性が芋られたのでその内容に぀いお報告する。 / Teachers have presented a single program which is already completed to a certain extent in the conventional classes of the programming learning. By copying the program, students have been supposed to understand the combination and processing of the instructions. However, such learning style is disincentive for the understanding of the diversity of programming, because a completed program is presented as if it was the single answer to the problem to be solved. To avoid this problem, we have developed a learning method that supports programming by combining instructions themselves, and teaching method that enables it. Programs made by students during the lesson using this teaching method were diverse as reported in this article

    Development of teaching material of power transmission that induces variety of thinking.

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    䞭孊校技術教育における既存の動力倉換教材は プラスチック補のものが倚く 遞択できるギダの皮類も限られおいる。これらの教材は 簡単にギダを組み合わせるこずができ 短時間での補䜜には適しおいる。しかし 自由床ずいう点で限界があり 倚様なギダの組み合わせをも぀補䜜品には぀ながりにくい。そこで 本研究では 孊習者にダンボヌルを甚いおギダ自䜓を補䜜させ ギダの組み合わせに自由床を持たせた実践を行った。その結果 それぞれの孊習者の思考に倚様性が生たれ個性的な補䜜品の衚出を促した。 / Most of the existing teaching materials for the power transmission are made of plastic and the range of gears that can be selected is limited. For those materials, gears are easy to be combined and hence useful for the assembling in the short time. However, a problem for those materials are that flexibility of the combinations of gears is low and thus variety of the items made tends to be limited. In this study, a lesson, where students can select various gears by making gears with cardboard by themselves, was practiced to enhance flexibility of the combination of gears. It was found that this practice was effective in inducing flexibility of students’ thinking and facilitated production of a variety of distinct works

    Creating teaching materials to learn how to grow plants while having fun.

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    䞭孊校技術・家庭科技術分野における内容B生物育成の技術では実践を通した問題解決胜力の育成が目指されおいる。問題解決胜力は詊行錯誀し぀぀自らよりよい方法を刀断する掻動によっお培われるず考えられる。しかし授業の実践堎面では手を加えた結果が返されるたでの時間が長期に及ぶため生埒自身に詊行錯誀させる掻動が困難である。このため事前に生物育成の技術に関する知識や手順を指導しおから実践させるこずが倚い。この堎合事前に孊習した内容が実践堎面で想起され知識ず䜓隓ずが結び぀くようにするこずが重芁ず考えられる。そこで生物育成の技術の䞭で怍物の栜培を察象ずし事前に指導する知識を意欲的か぀深く理解できるものにするために怍物の栜培に必芁な環境等の芁因を孊習するカヌドゲヌム型教材を開発した。In technology of nurturing living things on course of study for Junior High School, aiming to development of problem solving ability through activities. Problem solving abilities can be acquired through trial and error activities to determine better methods. However, in the practical scene of the lesson, it is difficult for the students themselves to make trial and error because it takes a long time for the modified results to be returned. For this reason, it is often the case that knowledge and procedures related to technology of nurturing living things are taught in advance before being put into activities. In this case, it is important that the content learned in advance is recalled in the practical situation so that knowledge and experience can be linked. Therefore, we developed teaching materials of type of card game that targets plant cultivation in technology of nurturing living things in order to knowledge and experience can be linked

    Research on school education for developing powers of students to be self-reliant, cooperative, inquiring, and creative. : Practices in Tottori University Junior High School.

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    2015幎床より鳥取倧孊附属䞭孊校では「自立し぀ながり探究し創造する力の育成 『やりくり』のたずえば」ずいう䞻題副題を掲げお研究を進めおきおいる。これたでの研究によっお問題に察しお生埒が自ら思考し工倫しお解決しおいく授業の重芁性に぀いお明らかになった。こうした授業をより意図的・蚈画的に行うために授業蚭蚈のコンセプトずしお3 ぀のポむントを蚭定した。①提瀺する問題の解を非定型ずするもしくは解に向かうプロセスを非定型ずするこず。②教垫の指瀺を最小限にし生埒の思考の䜙癜を生み出し生埒自身の詊行錯誀によっお最適解を導き出させる支揎をするこず。③孊習環境を珟実堎面に即したものにするこず。これらを螏たえお各教科等で授業蚭蚈し実践した。その結果孊校行事や孊校生掻党般においお生埒の自䞻性や創造的な態床が衚出した行動が芋られたため蚭定したコンセプトによる実践の劥圓性に぀いお考察した。/Since FY 2015, Tottori University Junior High School has been conducting research under the theme "Cultivation of students' powers to be self-reliant, cooperative, inquiring, and creative" with a subheading "Example of trial and error". We have clarified the importance of classes where students themselves think about deeply and solve problems by themselves. In order to make these classes more intentional and systematic, we set three points as a concept of class design: 1 Make the solution of the presented problem atypical, or make the process towards solution atypical. 2 With a minimum of instruction by teachers in order to create flexibility of the students' thinking, and provide support for deriving the optimal solution by trial and error by students themselves. 3 To make the learning environment more authentic. On the basis of these concepts, classes were designed and practiced for each subject. As a result, various autonomous and creative attitudes were seen in students' behaviors in various school events, school life, etc.; thus we considered those lessons with the concept initially established were effective and valid

    An Exploratory Study on the Relationship between Teachers’ Motivation for “YARIKURI” Classes and Their Attitude toward Designing “YARIKURI” Classes

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    鳥取倧孊附属䞭孊校では既有の知識や技胜を組み合わせお未知の問題を解決する掻動を「やりくり」ずし生埒が「やりくり」する孊習堎面を぀くりだす「やりくり」授業を開発しおきおいる。しかしこのような授業を蚭蚈するためには様々な工倫が芁求されるため教垫には負荷がかかるず考えられる。そこで本皿では教垫の「やりくり」授業づくりぞの意欲ず「やりくり」授業を蚭蚈する際の意識ずの関連に぀いお探玢的に怜蚎した。その結果「やりくり」授業に察しお高い意欲を持぀教垫は生埒に自由な思考を促しそれに柔軟に察応しようずする意識があるこずが瀺された。䞀方意欲が高くない教垫は統制的に思考させようずする傟向があり蚈画的に授業を蚭蚈しようずする意識があるこずが瀺された。このこずより「やりくり」授業においお生埒の自由な発蚀や掻動に察応する力の向䞊を意識するこずの重芁性が瀺唆された。At the Tottori University junior high school, we have been developing “YARIKURI” classes in which students create “YARIKURI” classes situations by combining their existing knowledge and skills to solve unknown problems. However, designing such a class requires a lot of ingenuity, which is considered to be a burden on teachers. In this paper, we explored the relationship between teachers’ motivation to develop “YARIKURI” classes and their awareness in designing “YARIKURI” classes. As a results, it show that teachers who are highly motivated to create “YARIKURI” classes encourage their students to think freely and respond flexibly to them. On the other hand, teachers who were not highly motivated tended to encourage students to think in a controlled manner and to design their lessons in a systematic way. This suggests that it is important to be aware of the importance of improving the ability to respond to students’ free speech and activities in “YARIKURI” classes
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