120 research outputs found

    Tight Upper Bound Of The Maximum Speed Of Evolution Of A Quantum State

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    I report a tight upper bound of the maximum speed of evolution from one quantum state ρ\rho to another ρ\rho' with fidelity F(ρ,ρ)F(\rho,\rho') less than or equal to an arbitrary but fixed value under the action of a time-independent Hamiltonian. Since the bound is directly proportional to the average absolute deviation from the median of the energy of the state DE{\mathscr D}E, one may interpret DE{\mathscr D}E as a meaningful measure of the maximum information processing capability of a system.Comment: 4 pages, 1 figure, minor changes with an additional reference added, to appear in PR

    The ideal energy of classical lattice dynamics

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    We define, as local quantities, the least energy and momentum allowed by quantum mechanics and special relativity for physical realizations of some classical lattice dynamics. These definitions depend on local rates of finite-state change. In two example dynamics, we see that these rates evolve like classical mechanical energy and momentum.Comment: 12 pages, 4 figures, includes revised portion of arXiv:0805.335

    Efficient Toffoli Gates Using Qudits

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    The simplest decomposition of a Toffoli gate acting on three qubits requires {\em five} 2-qubit gates. If we restrict ourselves to controlled-sign (or controlled-NOT) gates this number climbs to six. We show that the number of controlled-sign gates required to implement a Toffoli gate can be reduced to just {\em three} if one of the three quantum systems has a third state that is accessible during the computation, i.e. is actually a qutrit. Such a requirement is not unreasonable or even atypical since we often artificially enforce a qubit structure on multilevel quantums systems (eg. atoms, photonic polarization and spatial modes). We explore the implementation of these techniques in optical quantum processing and show that linear optical circuits could operate with much higher probabilities of success

    Discrimination between evolution operators

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    Under broad conditions, evolutions due to two different Hamiltonians are shown to lead at some moment to orthogonal states. For two spin-1/2 systems subject to precession by different magnetic fields the achievement of orthogonalization is demonstrated for every scenario but a special one. This discrimination between evolutions is experimentally much simpler than procedures proposed earlier based on either sequential or parallel application of the unknown unitaries. A lower bound for the orthogonalization time is proposed in terms of the properties of the two Hamiltonians.Comment: 7 pages, 2 figures, REVTe

    Spacetime Foam, Holographic Principle, and Black Hole Quantum Computers

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    Spacetime foam, also known as quantum foam, has its origin in quantum fluctuations of spacetime. Arguably it is the source of the holographic principle, which severely limits how densely information can be packed in space. Its physics is also intimately linked to that of black holes and computation. In particular, the same underlying physics is shown to govern the computational power of black hole quantum computers.Comment: 8 pages, LaTeX; Talk given by Jack Ng, in celebration of Paul Frampton's 60th birthday, at the Coral Gables Conference (in Fort Lauderdale, Florida on December 17, 2003). To appear in the Proceedings of the 2003 Coral Gables Conferenc

    Simulating Three-Dimensional Hydrodynamics on a Cellular-Automata Machine

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    We demonstrate how three-dimensional fluid flow simulations can be carried out on the Cellular Automata Machine 8 (CAM-8), a special-purpose computer for cellular-automata computations. The principal algorithmic innovation is the use of a lattice-gas model with a 16-bit collision operator that is specially adapted to the machine architecture. It is shown how the collision rules can be optimized to obtain a low viscosity of the fluid. Predictions of the viscosity based on a Boltzmann approximation agree well with measurements of the viscosity made on CAM-8. Several test simulations of flows in simple geometries -- channels, pipes, and a cubic array of spheres -- are carried out. Measurements of average flux in these geometries compare well with theoretical predictions.Comment: 19 pages, REVTeX and epsf macros require

    Computing Naturally in the Billiard Ball Model

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    Fredkin's Billiard Ball Model (BBM) is considered one of the fundamental models of collision-based computing, and it is essentially based on elastic collisions of mobile billiard balls. Moreover, fixed mirrors or reflectors are brought into the model to deflect balls to complete the computation. However, the use of fixed mirrors is "physically unrealistic" and makes the BBM not perfectly momentum conserving from a physical point of view, and it imposes an external architecture onto the computing substrate which is not consistent with the concept of "architectureless" in collision-based computing. In our initial attempt to reduce mirrors in the BBM, we present a class of gates: the m-counting gate, and show that certain circuits can be realized with few mirrors using this gate. We envisage that our findings can be useful in future research of collision-based computing in novel chemical and optical computing substrates.Comment: 10 pages, 7 figure

    Computational capacity of the universe

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    Merely by existing, all physical systems register information. And by evolving dynamically in time, they transform and process that information. The laws of physics determine the amount of information that a physical system can register (number of bits) and the number of elementary logic operations that a system can perform (number of ops). The universe is a physical system. This paper quantifies the amount of information that the universe can register and the number of elementary operations that it can have performed over its history. The universe can have performed no more than 1012010^{120} ops on 109010^{90} bits.Comment: 17 pages, TeX. submitted to Natur

    A Computation in a Cellular Automaton Collider Rule 110

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    A cellular automaton collider is a finite state machine build of rings of one-dimensional cellular automata. We show how a computation can be performed on the collider by exploiting interactions between gliders (particles, localisations). The constructions proposed are based on universality of elementary cellular automaton rule 110, cyclic tag systems, supercolliders, and computing on rings.Comment: 39 pages, 32 figures, 3 table
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