2,439 research outputs found

    High-fidelity readout of trapped-ion qubits

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    We demonstrate single-shot qubit readout with fidelity sufficient for fault-tolerant quantum computation, for two types of qubit stored in single trapped calcium ions. For an optical qubit stored in the (4S_1/2, 3D_5/2) levels of 40Ca+ we achieve 99.991(1)% average readout fidelity in one million trials, using time-resolved photon counting. An adaptive measurement technique allows 99.99% fidelity to be reached in 145us average detection time. For a hyperfine qubit stored in the long-lived 4S_1/2 (F=3, F=4) sub-levels of 43Ca+ we propose and implement a simple and robust optical pumping scheme to transfer the hyperfine qubit to the optical qubit, capable of a theoretical fidelity 99.95% in 10us. Experimentally we achieve 99.77(3)% net readout fidelity, inferring at least 99.87(4)% fidelity for the transfer operation.Comment: 4 pages, 3 figures; improved readout fidelity (numerical results changed

    Micro-evaporators for kinetic exploration of phase diagrams

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    We use pervaporation-based microfluidic devices to concentrate species in aqueous solutions with spatial and temporal control of the process. Using experiments and modelling, we quantitatively describe the advection-diffusion behavior of the concentration field of various solutions (electrolytes, colloids, etc) and demonstrate the potential of these devices as universal tools for the kinetic exploration of the phases and textures that form upon concentration

    Truthful Multi-unit Procurements with Budgets

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    We study procurement games where each seller supplies multiple units of his item, with a cost per unit known only to him. The buyer can purchase any number of units from each seller, values different combinations of the items differently, and has a budget for his total payment. For a special class of procurement games, the {\em bounded knapsack} problem, we show that no universally truthful budget-feasible mechanism can approximate the optimal value of the buyer within lnn\ln n, where nn is the total number of units of all items available. We then construct a polynomial-time mechanism that gives a 4(1+lnn)4(1+\ln n)-approximation for procurement games with {\em concave additive valuations}, which include bounded knapsack as a special case. Our mechanism is thus optimal up to a constant factor. Moreover, for the bounded knapsack problem, given the well-known FPTAS, our results imply there is a provable gap between the optimization domain and the mechanism design domain. Finally, for procurement games with {\em sub-additive valuations}, we construct a universally truthful budget-feasible mechanism that gives an O(log2nloglogn)O(\frac{\log^2 n}{\log \log n})-approximation in polynomial time with a demand oracle.Comment: To appear at WINE 201

    Experimental realization of a quantum game on a one-way quantum computer

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    We report the first demonstration of a quantum game on an all-optical one-way quantum computer. Following a recent theoretical proposal we implement a quantum version of Prisoner's Dilemma, where the quantum circuit is realized by a 4-qubit box-cluster configuration and the player's local strategies by measurements performed on the physical qubits of the cluster. This demonstration underlines the strength and versatility of the one-way model and we expect that this will trigger further interest in designing quantum protocols and algorithms to be tested in state-of-the-art cluster resources.Comment: 13 pages, 4 figure

    Global and regional left ventricular myocardial deformation measures by magnetic resonance feature tracking in healthy volunteers: comparison with tagging and relevance of gender

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    This work was funded by a grant from the Engineering and Physical Sciences Research Council (EP/G030693/1) and supported by the Oxford British Heart Foundation Centre of Research Excellence and the National Institute for Health Research Oxford Biomedical Research Centr

    Optimal Design of Robust Combinatorial Mechanisms for Substitutable Goods

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    In this paper we consider multidimensional mechanism design problem for selling discrete substitutable items to a group of buyers. Previous work on this problem mostly focus on stochastic description of valuations used by the seller. However, in certain applications, no prior information regarding buyers' preferences is known. To address this issue, we consider uncertain valuations and formulate the problem in a robust optimization framework: the objective is to minimize the maximum regret. For a special case of revenue-maximizing pricing problem we present a solution method based on mixed-integer linear programming formulation

    Biology helps you to win a game

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    We present a game of interacting agents which mimics the complex dynamics found in many natural and social systems. These agents modify their strategies periodically, depending on their performances using genetic crossover mechanisms, inspired by biology. We study the performances of the agents under different conditions, and how they adapt themselves. In addition the dynamics of the game is investigated.Comment: 4 pages including 6 figures. Uses REVTeX4. Submitted for Conference Proceedings of the "Unconventional Applications of Statistical Physics", Kolkat

    Quantum Games

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    In these lecture notes we investigate the implications of the identification of strategies with quantum operations in game theory beyond the results presented in [J. Eisert, M. Wilkens, and M. Lewenstein, Phys. Rev. Lett. 83, 3077 (1999)]. After introducing a general framework, we study quantum games with a classical analogue in order to flesh out the peculiarities of game theoretical settings in the quantum domain. Special emphasis is given to a detailed investigation of different sets of quantum strategies.Comment: 13 pages (LaTeX), 3 figure

    Quantum Games and Quantum Strategies

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    We investigate the quantization of non-zero sum games. For the particular case of the Prisoners' Dilemma we show that this game ceases to pose a dilemma if quantum strategies are allowed for. We also construct a particular quantum strategy which always gives reward if played against any classical strategy.Comment: 4 pages, 4 figures, typographic sign error in the definition of the operator J correcte
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