1,080 research outputs found
Programming Wireless Sensor Networks with Logical Neighborhoods: A Road Tunnel Use Case
Wireless sensor networks (WSNs) involving actuation are increasingly envisioned in a range of fields [1]. Among these, there is considerable interest in leveraging off WSNs to improve safety in road tunnels [4]. Researchers are envi- sioning tunnels equipped with WSN nodes that gather physi- cal readings such as temperature and light, monitor the struc- tural integrity of the tunnel, and sense the presence of vehi- cles to detect a possible traffic congestion. Based on sensed data, the system operates a variety of devices, such as ven- tilation fans inside the tunnel, and traffic lights at the en- trances. For instance, when a sensor detects the presence of a fire in a sector, the fans in the same sector are activated, and the traffic lights are turned red to prevent further vehicles from entering the tunnel
Pervasive Games in a Mote-Enabled Virtual World Using Tuple Space Middleware
Pervasive games are a new and exciting field where the user experience benefits from the blending of real and virtual elements. Players are no longer confined to computer screens. Rather, interactions with devices embedded within the real world and physical movements become an integral part of the gaming experience. Several prototypes of pervasive games have been proposed by both industry and academia. However, in such games the issues arising from the integration of players and real world, the management of the context surrounding the players, and the need for communication and distributed coordination are often addressed in an ad-hoc fashion. Therefore, the underlying software fabric is often not reusable, ultimately slowing down the diffusion of pervasive games.
In this paper we describe the design and implementation of a pervasive game on top of TinyLIME, a middleware system supporting data sharing among mobile and embedded devices. By illustrating the design of a pervasive game we developed, we argue concretely that the programming abstractions supported by TinyLIME greatly simplify the data and context management characteristics of pervasive games, and provide an effective and reusable building block for their development.
TinyLIME was originally designed to support applications where mobile users collect data from sensors scattered in the physical environment. We build upon this capability to put forth a second contribution, namely, the use of wireless sensor devices (or motes) as a computing platform for pervasive games. Besides reporting physical data for the sake of the game, we use motes to store information relevant to the game plot, e.g., virtual objects. Motes are typically very small in size, and therefore can be hidden in the environment, enhancing the sense of immersion in a virtual world. To the best of our knowledge, this original use of wireless sensor devices is novel in the scientific and gaming literature. Furthermore, it is naturally supported by TinyLIME, yielding a unified programming abstraction that spans the heterogeneous gaming platform we propose
Stable gravastars with generalised exteriors
New spherically symmetric gravastar solutions, stable to radial
perturbations, are found by utilising the construction of Visser and Wiltshire.
The solutions possess an anti--de Sitter or de Sitter interior and a
Schwarzschild--(anti)--de Sitter or Reissner--Nordstr\"{o}m exterior. We find a
wide range of parameters which allow stable gravastar solutions, and present
the different qualitative behaviours of the equation of state for these
parameters.Comment: 14 pages, 11 figures, to appear in Classical and Quantum Gravit
Position and singularity analysis of a class of planar parallel manipulators with a reconfigurable end-effector
Parallel robots with configurable platforms are a class of robots in which the end-effector has an inner mobility, so that its overall shape can be reconfigured: in most cases, the end-effector is thus a closed-loop kinematic chain composed of rigid links. These robots have a greater flexibility in their motion and control with respect to rigid-platform parallel architectures, but their kinematics is more challenging to analyze. In our work, we consider n-RRR planar configurable robots, in which the end-effector is a chain composed of n links and revolute joints, and is controlled by n rotary actuators located on the base of the mechanism. In particular, we study the geometrical design of such robots and their direct and inverse kinematics for n = 4, n = 5 and n = 6; we employ the bilateration method, which can simplify the kinematic analysis and allows us to generalize the approach and the results obtained for the 3-RRR mechanism to n-RRR robots (with n > 3). Then, we study the singularity configurations of these robot architectures. Finally, we present the results from experimental tests that have been performed on a 5–RRR robot prototype
Cosmological Dark Energy: Prospects for a Dynamical Theory
We present an approach to the problem of vacuum energy in cosmology, based on
dynamical screening of Lambda on the horizon scale. We review first the
physical basis of vacuum energy as a phenomenon connected with macroscopic
boundary conditions, and the origin of the idea of its screening by particle
creation and vacuum polarization effects. We discuss next the relevance of the
quantum trace anomaly to this issue. The trace anomaly implies additional terms
in the low energy effective theory of gravity, which amounts to a non-trivial
modification of the classical Einstein theory, fully consistent with the
Equivalence Principle. We show that the new dynamical degrees of freedom the
anomaly contains provide a natural mechanism for relaxing Lambda to zero on
cosmological scales. We consider possible signatures of the restoration of
conformal invariance predicted by the fluctuations of these new scalar degrees
of freedom on the spectrum and statistics of the CMB, in light of the latest
bounds from WMAP. Finally we assess the prospects for a new cosmological model
in which the dark energy adjusts itself dynamically to the cosmological horizon
boundary, and therefore remains naturally of order H^2 at all times without
fine tuning.Comment: 50 pages, Invited Contribution to New Journal of Physics Focus Issue
on Dark Energ
Gravastar Solutions with Continuous Pressures and Equation of State
We study the gravitational vacuum star (gravastar) configuration as proposed
by other authors in a model where the interior de Sitter spacetime segment is
continuously extended to the exterior Schwarzschild spacetime. The multilayered
structure in previous papers is replaced by a continuous stress-energy tensor
at the price of introducing anisotropy in the (fluid) model of the gravastar.
Either with an ansatz for the equation of state connecting the radial and
tangential pressure or with a calculated equation of state with
non-homogeneous energy/fluid density, solutions are obtained which in all
aspects satisfy the conditions expected for an anisotropic gravastar. Certain
energy conditions have been shown to be obeyed and a polytropic equation of
state has been derived. Stability of the solution with respect to possible
axial perturbation is shown to hold.Comment: 19 pages, 9 figures. Latest version contains new and updated
references along with some clarifying remarks in the stability analysi
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