7 research outputs found

    Experiences of Autistic Twitch Livestreamers: "I have made easily the most meaningful and impactful relationships"

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    We present perspectives from 10 autistic Twitch streamers regarding their experiences as livestreamers and how autism uniquely colors their experiences. Livestreaming offers a social online experience distinct from in-person, face-to-face communication, where autistic people tend to encounter challenges. Our reflexive thematic analysis of interviews with 10 participants showcases autistic livestreamers’ perspectives in their own words. Our findings center on the importance of having streamers establishing connections with other, sharing autistic identities, controlling a space for social interaction, personal growth, and accessibility challenges. In our discussion, we highlight the crucial value of having a medium for autistic representation, as well as design opportunities for streaming platforms to onboard autistic livestreamers and to facilitate livestreamers communication with their audience.Natural Sciences and Engineering Research Council (NSERC)Alberta Innovates - Research Gran

    Critiquing Physical Prototypes for a Remote Audience

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    I present an observational study of physical prototype critique that highlights some of the challenges of communicating physical behaviors and materiality at a distance. Geographically distributed open hardware communities often conduct user feedback and peer critique sessions via video conference. However, people have difficulty using current video conferencing tools to demonstrate and critique physical designs. To examine the challenges of remote critique, I conducted an observational lab study in which participants critiqued pairs of physical prototypes (prosthetic hands) for a face-to-face or remote collaborator. In both conditions, participants’ material experiences were an important part of their critique, however their attention was divided between interacting with the prototype and finding strategies to communicate ‘invisible’ features. Based on my findings, I propose design implications for remote collaboration tools that support the sharing of material experiences and prototype critique

    Making a Lamp

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    A tutorial video taken from multiple perspective
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