2 research outputs found

    MEseum: Personalized experience with narrative visualization for museum visitors

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    The technological enrichment of museums serves as a prime area for research on the changing role of mobile and interactive technologies, and the visualization of personal data. While previous research projects have focused on using mobile technology to act as an electronic guide, or as a means for a user to view additional information about the museum exhibits, in contrast this project takes a different approach. It seeks to develop new methods to create a personalized experience and visualize the data collected from a user’s visit as a personal narrative. MEseum, our proposed system, allows the user to plan a visit, follow that plan, and construct a presentation that they can use to reflect, communicate, and share their experiences with others. To this end, a museum guidance system and four visual narrative styles were designed, developed

    An interactive modelling architecture for education and entertainment at museums

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    A museum is a complex system and bringing education and entertainment is often difficult. The social role of museums has changed dramatically in the last decade while communication and design rationales are still catching up. Museums no longer fit the early modernist model of the nineteenth century museum, with its authoritative narratives; many now offer interactive and open-ended experiences. Technology elevates interest, but it has to be used with care. Our Interactive Model for Museums (MOMU) aims to support complex cultural contents in museums using tools that favour learning and users' entertainment. We propose an architecture for edutainment content generation at museums where our main advances include: (1) affordable Interaction; (2) modelling tools and; (3) a content management system. First, we are focusing on enhancing our interaction technologies; our data structures and our modelling tools
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