11,781 research outputs found
Using Bid Design to Measure the Boundaries of WTP
We examine the extent to which bid design provides an informative anchor that influences the context in which individuals evaluate willingness to pay questions. We postulate that agents who are uncertain over possible states of nature that may arise when consuming a good use bid design as a means to resolve such uncertainty. Furthermore, we hypothesize that the impact of bid design on estimated WTP is less pronounced for experienced agents that have observed more draws from nature. We use three measure of bid design to evaluate our conjectures; (i) the mean of bid amounts, (ii) the absolute value of the difference between bid amounts, and (iii) the ratio of the mean to the spread. We interact proxies for individual experience with our measure of bid design to evaluate if such characteristics attenuate the impact of bid design on WTP estimates. We find the likelihood an individual says Yes to a given bid systematically varies with measures of bid design. This suggests that bid design provides an informative anchor and can be used to identify probabilistic boundaries for WTP.Demand and Price Analysis,
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Worst Practices? Surviving the Pitfalls of License Negotiation
Do you negotiate vendor license agreements? Are you interested in doing so? Do you work with someone who does? Attend this session to learn about the “worst practices” of license negotiation. You’ll hear first-hand from a lead university negotiator about the pitfalls and temptations of negotiation and how to elude them or recover when you fall into them. Based on true stories! Emphasis will be on license negotiations that fell short, delivered mixed results, or might have ended badly due to either the vendor or the librarian exhibiting risky, careless, or improper negotiation behavior. We will be constructive. We’ll flip the script to look at agile win-win negotiating—rapprochement, relationship management, and more—and how to bounce back from your missteps and how to leverage (mis)cues from vendors. We will review and understand mistakes common to any level of negotiation experience (contradictory statements, inattention to context, etc.). We will also look at risky tactics and even at borderline or unethical tactics in which negotiators might engage (deception, half-truths, combative zero-sum approaches, taking undue advantage of the other party’s omissions or blunders, etc.). We will also look at actions by libraries that, while effective for one institution at one point in time, may make future negotiations more challenging for one’s successors, other libraries, or consortial partners. By drawing on real-world examples and encouraging audience participation, the presenter will attempt to show how librarians can walk the fine line between engaging in questionable tactics versus leveraging their situations, personas, and know-how to their organizations’ advantage. This session will benefit anyone seeking to improve their negotiation skills in any context
Human/Artificial Intelligence Coordination in Video Games
The emergence of video games has led to widespread inventions to enhance the reality of the experience. As a result, Artificial Intelligence (A.I.) was developed to create virtual experiences and attract a variety of players of video games. This paper will discuss video games in the context of Human-A.I. interaction and the importance of human coordination in video games. Unprecedented errors have been a common challenge in this relationship. An excellent example of these algorithms include population-based training and self-play, which have gained a lot of interest in video games. A.I. technology has surpassed human ability because they are simply activities that are complicated and risky. In some cases, the integration of A.I. relieves human beings from actively participating in the collaboration process. The development of direct policy learning made behavioral cloning more superior. In both technologies, the expert gives demonstrations based on a given policy in the system. Human beings have a challenge of understanding specific coordination protocols that can be well outlined by converging with similar agents. For example, the video game commonly known as Overcooked uses a model similar to human play even though it needs a complicated coordination. Artificial intelligence will also be addressed as agents for the purpose of this paper
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