342 research outputs found
Toward an Understanding of the Economics of Charity: Evidence from a Field Experiment
This study develops theory and uses a door-to-door fundraising field experiment to explore the economics of charity. We approached nearly 5000 households, randomly divided into four experimental treatments, to shed light on key issues on the demand side of charitable fundraising. Empirical results are in line with our theory: in gross terms, our lottery treatments raised considerably more money than our voluntary contributions treatments. Interestingly, we find that a one standard deviation increase in female solicitor physical attractiveness is similar to that of the lottery incentive¡ªthe magnitude of the estimated difference in gifts is roughly equivalent to the treatment effect of moving from our theoretically most attractive approach (lotteries) to our least attractive approach (voluntary contributions).
Investigating superstitious beliefs in technology
We completed an online survey to access the relationship between a novel measure of superstitious technological beliefs (STBs), computer skill, computer use, technological trust, negative attitudes toward robots, paranormal, and anthropomorphic beliefs. Trust in complex technological systems (e.g. automation, robots, etc.) is an important factor determining whether those systems will be used appropriately, used outside of their capabilities, or not used at all which may lead to loss of human life or property. Previous research has indicated that individual differences (e.g. experience, skill) are important considerations in complex technological systems. However, more research is needed to determine how individual differences influence beliefs, and attitudes toward technology. The current study may be the first empirical attempt to develop a measure of STBs and examine how they relate to technological trust. We hypothesized that that greater anthropomorphic beliefs, computer skill and paranormal beliefs would predict greater technological trust based on previous research. Our results show that computer use, skill, anthropomorphic and paranormal beliefs predicted STBs and greater STBs were predictive of greater technological trust supporting our hypotheses. However, contrary to previous research, anthropomorphism was not associated with technological trust or negative attitudes towards robots. Instead, we found that STBs may mediate the relationship between anthropomorphism and trust. Individuals who self-reported greater computer expertise had higher technological trust and had more positive attitudes towards robots. Greater paranormal beliefs and anthropomorphism were associated with greater STBs. Additionally, the mixed relationship between computer skill and usage habits may indicate that frequent users with lower skill may be more likely to develop superstitious beliefs. Additionally, because the concept of measuring STBs was novel, we conducted an exploratory factor analysis to determine an initial factor structure and cross-validated the findings with a different set of participants using a confirmatory factor analysis. Overall, the measure was found to be reliable and potentially valid as the measure correlated with previous measures of superstitious belief
Selection and Culture of Landscape Plants in Utah - A Guide for High Mountain Valleys
What traveler, driving across Utah, has not marveled at its diversity of geography, climate and vegetation? From Joshua-trees in the Mojave Desert, to alpine meadows, to pinion-juniper forests set against the red sandstone of the Colorado Plateau, it is truly a state of contrasts
Examining the restorative effects of casual video games
Individuals who work in highly stressful jobs (e.g. doctors, soldiers) struggle with the daily impact of stress-related cognitive fatigue. High-pressured job tasks and worry for job security can produce an unstable internal environment for the individual, where stress and cognitive workload can intensify. Stress-induced fatigue generates a multitude of overwhelming problems for the individual. Due to society’s growing demand of productivity and efficiency, there is an essential need for finding a cost effective way to reduce cognitive fatigue and stress for everyone. This study analyzed and compared three relaxation methods (break, meditation, & game) to determine the effectiveness of brief casual video game exposure as a method to reduce stress increase mood, and restore cognitive resources. Taking a short break or engaging in guided relaxation exercises are well-known methods for reducing stress and improving mood, but can be impractical, less motivating, and time-consuming in a high stress related job, where time-efficiency and productivity are critical. Casual Video Games (CVGs) may present an optimum opportunity to be a preferred method to reduce stress and improve mood, due to their short time requirements, better mobility, and convenience. Three experiments were conducted to examine the hypothesis that CVGs could be an efficacious method of reducing stress, improving mood and restoring fatigue induced cognitive decrements. Across all three experiments, the guided medication technique was found to be another effective method to reduce stress and improve mood; however, this method was found to be less effective than the casual video game condition, the break was found to be the least effective method of reducing stress and improving mood. However, none of the methods were able to improve cognitive functioning. Overall, the results indicated that briefly playing a casual video game (\u3c 10 minutes) can improve mood (increased positive affect & reduced negative affect), reduce stress with increased task engagement. Widespread use of Casual Video Games has the potential of improving employee productivity and efficiency and therefore improving a company’s profitability. Future research is needed to determine which aspects of casual video games may increase or reduce these effects
Examining methods to induce cognitive fatigue
Cognitive fatigue is important to user task productivity and worker safety in critical occupations because it may cause exhaustion and difficulty executing mental tasks leading to increased errors and job related injuries. Activities that require sustained focused attention over time (i.e. vigilance) increase stress and induce cognitive fatigue. In careers where safety is critical, such as aviation, homeland security, and medicine, these errors can lead to serious injury or even death. Therefore, studying this phenomenon is crucial for findings ways to ameliorate these deleterious effects. In order to study cognitive fatigue effects in a laboratory setting researchers need to find effective tasks to induce fatigue. Studies that fail to do so may suffer ceiling effects as participants may not arrive to the study fatigued. Three methods shown to be stressful in the literature, a 15-minute break, a 15-minute vigilance task, and a 30-minute vigilance task were used to induce laboratory fatigue. These three methods were compared to determine their effectiveness of inducing fatigue. Physiological fatigue was determined using ECG, subjective fatigue was determined using self-report stress, task engagement, and anxiety, and cognitive fatigue was determined using performance on a cognitive test designed to measure executive functioning. It was hypothesized that a 30-minute vigilance task would be most effective at inducing fatigue, as errors during vigilance tasks tend to increase over time on watch. Overall self-reported stress and fatigue was rated high in both vigilance tasks, but only the 30-minute task induced cognitive fatigue (decreased performance pre to post on the cognitive task). This finding is unique in the literature, as previous research has tested fatigue effects using subjective measures and not cognitive ones. Researchers who are interested in studying the restoration of cognitive fatigue effects are recommended to use tasks that require sustained focused attention for at least 30-minutes. It is also recommended that future research investigate motivational differences which may have lead to these findings
68Ga-PSMA-11 PET/MR Can Be False Positive in Normal Prostatic Tissue
Prostate-specific membrane antigen (PSMA) is a transmembrane glycoprotein expressed in the cytosol of normal prostate tissue and highly overexpressed on the membrane of prostate cancer, therefore increasingly used to image prostate cancer. We report a case of a 65-year-old man with two focal PSMA-positive areas on a Ga-PSMA-11 PET/MR, one corresponding to a prostate carcinoma (Gleason score 4 + 3) and another region without any evidence of malignancy, but with corresponding high PSMA-expression on immunohistochemistry
The Hidden Benefits of Control: Evidence from a Natural Field Experiment
An important dialogue between theorists and experimentalists over the past few decades has raised the study of the interaction of psychological and economic incentives from academic curiosity to a bona fide academic field. One recent area of study within this genre that has sparked interest and debate revolves around the “hidden costs” of conditional incentives. This study overlays randomization on a naturally-occurring environment in a series of temporally-linked field experiments to advance our understanding of the economics of charity and test if such “costs” exist in the field. This approach permits us to examine why people initially give to charities, and what factors keep them committed to the cause. Several key findings emerge. First, there are hidden benefits of conditional incentives that would have gone undetected had we maintained a static theory and an experimental design that focused on short run substitution effects rather than dynamic interactions. Second, we can reject the pure altruism model of giving. Third, we find that public good provision is maximized in both the short and long run by using conditional, rather than unconditional, incentives.
Is There a 'Hidden Cost of Control' in Naturally-Occurring Markets? Evidence from a Natural Field Experiment
Several recent laboratory experiments have shown that the use of explicit incentives—such as conditional rewards and punishment—entail considerable “hidden” costs. The costs are hidden in the sense that they escape our attention if our reasoning is based on the assumption that people are exclusively self-interested. This study represents a first attempt to explore whether, and to what extent, such considerations affect equilibrium outcomes in the field. Using data gathered from nearly 3000 households, we find little support for the negative consequences of control in naturally-occurring labor markets. In fact, even though we find evidence that workers are reciprocal, we find that worker effort is maximized when we use conditional—not unconditional—rewards to incent workers.
Is a Donor in Hand Better than Two in the Bush? Evidence from a Natural Field Experiment
This study develops theory and conducts an experiment to provide an understanding of why people initially give to charities, why they remain committed to the cause, and what factors attenuate these influences. Using an experimental design that links donations across distinct treatments separated in time, we present several insights. For example, we find that previous donors are more likely to give, and contribute more, than donors asked to contribute for the first time. Yet, how these previous donors were acquired is critical: agents who are initially attracted by signals of charitable quality transmitted via an economic mechanism are much more likely to continue giving than agents who were initially attracted by non-mechanism factors.
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