3,521 research outputs found
A Local-Dominance Theory of Voting Equilibria
It is well known that no reasonable voting rule is strategyproof. Moreover,
the common Plurality rule is particularly prone to strategic behavior of the
voters and empirical studies show that people often vote strategically in
practice. Multiple game-theoretic models have been proposed to better
understand and predict such behavior and the outcomes it induces. However,
these models often make unrealistic assumptions regarding voters' behavior and
the information on which they base their vote.
We suggest a new model for strategic voting that takes into account voters'
bounded rationality, as well as their limited access to reliable information.
We introduce a simple behavioral heuristic based on \emph{local dominance},
where each voter considers a set of possible world states without assigning
probabilities to them. This set is constructed based on prospective candidates'
scores (e.g., available from an inaccurate poll). In a \emph{voting
equilibrium}, all voters vote for candidates not dominated within the set of
possible states.
We prove that these voting equilibria exist in the Plurality rule for a broad
class of local dominance relations (that is, different ways to decide which
states are possible). Furthermore, we show that in an iterative setting where
voters may repeatedly change their vote, local dominance-based dynamics quickly
converge to an equilibrium if voters start from the truthful state. Weaker
convergence guarantees in more general settings are also provided.
Using extensive simulations of strategic voting on generated and real
preference profiles, we show that convergence is fast and robust, that emerging
equilibria are consistent across various starting conditions, and that they
replicate widely known patterns of human voting behavior such as Duverger's
law. Further, strategic voting generally improves the quality of the winner
compared to truthful voting
Time-dependent transport in interacting and non-interacting mesoscopic systems
We consider a mesoscopic region coupled to two leads under the influence of
external time-dependent voltages. The time dependence is coupled to source and
drain contacts, the gates controlling the tunnel- barrier heights, or to the
gates which define the mesoscopic region. We derive, with the Keldysh
nonequilibrium Green function technique, a formal expression for the fully
nonlinear, time-dependent current through the system. The analysis admits
arbitrary interactions in the mesoscopic region, but the leads are treated as
noninteracting. For proportionate coupling to the leads, the time-averaged
current is simply the integral between the chemical potentials of the
time-averaged density of states, weighted by the coupling to the leads, in
close analogy to the time-independent result of Meir and Wingreen (PRL {\bf
68}, 2512 (1992)). Analytical and numerical results for the exactly solvable
non-interacting resonant-tunneling system are presented.Comment: 42 pages, 13 figures (available either as ps-files, or as FAX, upon
request), RevTex 3.
Chemical sensing by nonequilibrium cooperative receptors
Cooperativity arising from local interactions in equilibrium receptor systems
provides gain, but does not increase sensory performance, as measured by the
signal-to-noise ratio (SNR) due to a fundamental tradeoff between gain and
intrinsic noise. Here we allow sensing to be a nonequilibrium process and show
that energy dissipation cannot circumvent the fundamental tradeoff, so that SNR
is still optimal for independent receptors. For systems requiring high gain,
nonequilibrium 2D-coupled receptors maximize SNR, revealing a new design
principle for biological sensors
Acyclic Games and Iterative Voting
We consider iterative voting models and position them within the general
framework of acyclic games and game forms. More specifically, we classify
convergence results based on the underlying assumptions on the agent scheduler
(the order of players) and the action scheduler (which better-reply is played).
Our main technical result is providing a complete picture of conditions for
acyclicity in several variations of Plurality voting. In particular, we show
that (a) under the traditional lexicographic tie-breaking, the game converges
for any order of players under a weak restriction on voters' actions; and (b)
Plurality with randomized tie-breaking is not guaranteed to converge under
arbitrary agent schedulers, but from any initial state there is \emph{some}
path of better-replies to a Nash equilibrium. We thus show a first separation
between restricted-acyclicity and weak-acyclicity of game forms, thereby
settling an open question from [Kukushkin, IJGT 2011]. In addition, we refute
another conjecture regarding strongly-acyclic voting rules.Comment: some of the results appeared in preliminary versions of this paper:
Convergence to Equilibrium of Plurality Voting, Meir et al., AAAI 2010;
Strong and Weak Acyclicity in Iterative Voting, Meir, COMSOC 201
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