42 research outputs found

    Helmetcams, militarized sensation and 'Somatic War'

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    In stark contrast to the abstraction and radical disembodiment of hi-tech virtual war, the mediascape of contemporary counter-insurgency is increasingly dominated by material that is lo-fi, intimate, multi-sensory and decisively linked to the embodied experiences and risks of soldiering. In this article, I explore the visual grammar and affective logics of two recent prominent public mediations of the war in Afghanistan, both dominated by the use of video footage recorded from camcorders mounted on soldiers' helmets. Epitomized in this helmetcam footage, I suggest that it is through an emerging aesthetic regime of 'somatic war' – that foregrounds sensory immersion and real feeling, vital living and bodily vulnerability – that the endless war in Afghanistan is currently being made perceptible and palpable

    Playing in the End Times: Wargames, Resilience and the Art of Failure

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    This chapter argues that the political significance and cultural resonance of contemporary video wargames lies not simply in the forms of militarism that such games engender. Rather video wargames are a signature late modern medium through which forms of resilience are entrained through permanent arousal and continuous exposure to contingency and failure. The video wargamer is a subject who ultimately understands and experiences themselves as a resilient subject, a survivor. While inevitable failure may make the player deeply frustrated, such anger is predominantly directed towards a delimited form of self-improvement rather than towards structural critique of the gameworld, which is ruled out of court because the rules of the game cannot be changed. Wargaming thus serves as an activity in which specific models and practices of resilience training are increasingly made manifest. Wargames may be best understood and critiqued not simply in terms of cultural militarisation or pre-training for war, but as a space for playing through continual emergency, as an increasingly prominent cultural form where the player learns emotionally and imaginatively to bear the disaster of living in the end times

    Combinatorial gene therapy accelerates bone regeneration: non-viral dual delivery of VEGF and BMP2 in a collagen-nanohydroxyapatite scaffold.

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    Vascularization and bone repair are accelerated by a series of gene-activated scaffolds delivering both an angiogenic and an osteogenic gene. Stem cell-mediated osteogenesis in vitro, in addition to increased vascularization and bone repair by host cells in vivo, is enhanced using all systems while the use of the nanohydroxyapatite vector to deliver both genes markedly enhances bone healing

    Towards an Embodied Sociology of War

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    While sociology has historically not been a good interlocutor of war, this paper argues that the body has always known war, and that it is to the corporeal that we can turn in an attempt to develop a language to better speak of its myriad violences and its socially generative force. It argues that war is a crucible of social change that is prosecuted, lived and reproduced via the occupation and transformation of myriad bodies in numerous ways from exhilaration to mutilation. War and militarism need to be traced and analysed in terms of their fundamental, diverse and often brutal modes of embodied experience and apprehension. This paper thus invites sociology to extend its imaginative horizon to rethink the crucial and enduring social institution of war as a broad array of fundamentally embodied experiences, practices and regimes
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