53 research outputs found
Doing the work: Editing Wikipedia as an act of reconciliation
The Truth and Reconciliation Commission of Canada Calls to Action outline the responsibilities of cultural heritage workers to educate both themselves and the general public about the Canadian Indian Residential School System (Residential Schools). This article positions the editing of Wikipedia though a lens of reconciliation as one way for cultural heritage workers to respond to the Calls to Action regarding the education of non-Indigenous Canadians about the damaging impacts of settler colonialism and the spectrum of Indigenous heritage -  past, present, and future – often ignored in the teaching of Canadian history
Collaborative archival practice: Rethinking outreach, access, and reconciliation using Wikipedia
Based on first-hand experience and concrete examples, the presentation outlines the use of Wikipedia as a tool for community engagement and as a way of improving the discoverability of archival content through collaboration. The panelists also discuss their practices relating to the development of Wikipedia pages about underrepresented peoples and communities. This includes a discussion of the education role Wikipedia and archivists can play relating to the residential school legacy, the TRC Calls to Action and reconciliation
Presentation by the University of Nevada, Las Vegas: College of Fine Arts
Program listing performers and works performe
Inter-professional education of occupational therapy and architecture students – the journey so far
Design 4 diversity : enhancing professional learning for architecture and occupational therapy students.
Enriching student experience and inter-professional learning of inclusive design with Second Life
This position paper reflects rapid advances in immersive 2D and 3D eLearning technologies and the expanding pool of ideas and applications in higher education across two professions. Inspiration has been drawn from examples in design learning, and various multidisciplinary collaborative projects through developmental research in Multi-User Virtual Environments (MUVEs). Linden Lab\u27s Second Life (SL) is the most mature and popular of the ‘persistent’ virtual worlds. The study described in this paper aims to increase the authenticity of student learning through a range of SL simulated ‘life experiences’ relating to accessibility and mobility in the built environment. Significantly, the successes of such initiatives lie in several elements: teaching champions with vision and courage; detailed scripting of precise role-play encounters for first-time users to provide supportive ‘blended learning’ contexts; careful and vigilant strategic management of facilities and resources, and a robust design program. This paper focuses on the crucial alignment of these elements to the specific challenges of designing and navigating conception and development processes, to enable the execution and delivery of a tightly defined script for meaningful and memorable learning outcomes. This innovative pedagogical approach lacks time-tested outcomes, but is recognised equally as opportunity and challenge; risk and reward.<br /
Exploring inter-professional and inter-industry education : outcomes and future directions
Presentation by the University of Nevada, Las Vegas: College of Fine Arts
Program listing performers and works performe
The UNLV Community Concert Band 20th Anniversary Concert
Program listing performers and works performe
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