268 research outputs found
Bayesian Hierarchical Modelling for Two-Dimensional Blood Pressure Data
Many real-world phenomena are naturally bivariate. This includes blood pressure, which comprises systolic and diastolic levels. Here, we develop a Bayesian hierarchical model that estimates these values and their interactions simultaneously, using sparse data that vary substantially between groups and over time. A key element of the model is a two-dimensional second-order Intrinsic Gaussian Markov Random Field (IGMRF), which captures non-linear trends in the variables and their interactions. The model is fitted using Markov chain Monte Carlo methods, with a block Metropolis-Hastings algorithm providing efficient updates. Performance is demonstrated using simulated and real data. Furthermore, IGMRFs can be used to induce conditional dependence in Bayesian hierarchical models. IGMRFs have both a precision matrix, which defines the neighbourhood structure of the model, and a precision, or scaling, parameter. Previous studies have shown the importance of selecting the prior of this scaling parameter appropriately for different types of IGMRF, as it can have a substantial impact on posterior results. The focus is on the two-dimensional case, where tuning of the parameter’s prior is achieved by mapping it to the marginal standard deviation of a two-dimensional IGMRF. We compare the effects of scaling various classes of IGMRF, to the application of blood pressure data
Scaling priors for intrinsic Gaussian Markov random fields applied to blood pressure data
An Intrinsic Gaussian Markov Random Field (IGMRF) can be used to induce conditional dependence in Bayesian hierarchical models. IGMRFs have both a precision matrix, which defines the neighborhood structure of the model, and a precision, or scaling, parameter. Previous studies have shown the importance of selecting the prior for this scaling parameter appropriately for different types of IGMRF, as it can have a substantial impact on posterior estimates. Here, we focus on cases in one and two dimensions, where tuning of the prior is achieved by mapping it to the marginal SD of an IGMRF of corresponding dimensionality. We compare the effects of scaling various IGMRFs, including an application to real two‐dimensional blood pressure data using MCMC methods
A multi-factorial genetic model for prognostic assessment of high risk melanoma patients receiving adjuvant interferon
Purpose: IFNa was the first cytokine to demonstrate anti-tumor activity in advanced melanoma. Despite the ability of high-dose IFNa reducing relapse and mortality by up to 33%, large majority of patients experience side effects and toxicity which outweigh the benefits. The current study attempts to identify genetic markers likely to be associated with benefit from IFN-a2b treatment and predictive for survival. Experimental design: We tested the association of variants in FOXP3 microsatellites, CTLA4 SNPs and HLA genotype in 284 melanoma patients and their association with prognosis and survival of melanoma patients who received IFNa adjuvant therapy. Results: Univariate survival analysis suggested that patients bearing either the DRB1*15 or HLA-Cw7 allele suffered worse OS while patients bearing either HLA-Cw6 or HLA-B44 enjoyed better OS. DRB1*15 positive patients suffered also worse RFS and conversely HLA-Cw6 positive patients had better RFS. Multivariate analysis revealed that a five-marker genotyping signature was prognostic of OS independent of disease stage. In the multivariate Cox regression model, HLA-B38 (p = 0.021), HLA-C15 (p = 0.025), HLA-C3 (p = 0.014), DRB1*15 (p = 0.005) and CT60*G/G (0.081) were significantly associated with OS with risk ratio of 0.097 (95% CI, 0.013-0.709), 0.387 (95% CI, 0.169-0.889), 0.449 (95% CI, 0.237-0.851), 1.948 (95% CI, 1.221-3.109) and 1.484 (95% IC, 0.953-2.312) respectively. Conclusion: These results suggest that gene polymorphisms relevant to a biological occurrence are more likely to be informative when studied in concert to address potential redundant or conflicting functions that may limit each gene individual contribution. The five markers identified here exemplify this concept though prospective validation in independent cohorts is needed
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Evaluating the usability and learning potential of a virtual museum tour application for schools
Museums engage people in diverse displays to help them appreciate cultural heritage while improving their cognitive, attitudinal, affective and social outcomes (Jarvis & Pell, 2005). Museums often have schools as their primary targets. Still, school visits to museums are not always possible, especially when the schools are located in remote areas or due to extraordinary circumstances (i.e., a pandemic). This paper presents the evaluation of an early version of a web-based application for virtual museum tours (VMT) for schools. The app enables teachers to create themed museums by selecting artefacts stored in the application’s library or uploading their own. This paper presents the evaluation of an early version of a web-based application for virtual museum tours for schools, which empowers teachers to create their own museums. The evaluation aims to inform its redesign and ensure usability and learning potential.
The app evaluation involved two phases - qualitative usability testing and a virtual tours evaluation instrument. Through a concurrent think-aloud protocol, qualitative usability testing has been employed to uncover problems in the user experience of engaging in main application tasks. In addition, a 19-item virtual tours evaluation instrument focused on four dimensions of the virtual tours experience: authenticity, interactivity, navigation, and learning potential (Li, Nie & Ye, 2019). The participants selected the extent to which they agreed with each of the 19 statements on a scale of 1-5 (where 1 = strongly disagree and 5 = strongly agree).
The main findings from this first evaluation iteration indicated that overall the users found the application usable, but some recommendations were made for improving its interactivity and learning potential. The average scores for authenticity, interactivity and learning potential were moderate (M = 3.35; M = 3.43; M = 3.56, respectively); for navigation, the score was relatively high (M = 4.10). Participants highlighted issues, for instance, concerning the accessibility of the app (e.g., not visible error messages), missing features (e.g., exit buttons), and difficulties in interacting with the 'edit menu'. They also added suggestions for improving the app, for example, by adding more avatars, artefacts, and evaluation tools.
The strength of this VMT application lies in teachers’ ability to personalise the virtual museum in a way that addresses the classrooms’ learning aims and interests. Insights from this evaluation can contribute to the design of online virtual museum tour applications, but they also have important implications for developing other virtual tour applications for schools.
References:
[1] Jarvis, T., & Pell, A. (2005). Factors influencing elementary school children's attitudes toward science before, during, and after a visit to the UK National Space Centre. Journal of Research in Science Teaching: The Official Journal of the National Association for Research in Science Teaching, 42(1), 53-83.
[2] Li, J., Nie, J. W., & Ye, J. (2022). Evaluation of virtual tour in an online museum: Exhibition of Architecture of the Forbidden City. PloS one, 17(1), e0261607
The tomato terpene synthase gene family
Compounds of the terpenoid class play numerous roles in the interactions of plants with their environment, such as attracting pollinators and defending the plant against pests. We show here that the genome of cultivated tomato (Solanum lycopersicum) contains 44 terpene synthase (TPS) genes, including 29 that are functional or potentially functional. Of these 29 TPS genes, 26 were expressed in at least some organs or tissues of the plant. The enzymatic functions of eight of the TPS proteins were previously reported, and here we report the specific in vitro catalytic activity of 10 additional tomato terpene synthases. Many of the tomato TPS genes are found in clusters, notably on chromosomes 1, 2, 6, 8, and 10. All TPS family clades previously identified in angiosperms are also present in tomato. The largest clade of functional TPS genes found in tomato, with 12 members, is the TPS-a clade, and it appears to encode only sesquiterpene synthases, one of which is localized to the mitochondria, while the rest are likely cytosolic. A few additional sesquiterpene synthases are encoded by TPS-b clade genes. Some of the tomato sesquiterpene synthases use z,z-farnesyl diphosphate in vitro as well, or more efficiently than, the e,e-farnesyl diphosphate substrate. Genes encoding monoterpene synthases are also prevalent, and they fall into three clades: TPS-b, TPS-g, and TPS-e/f. With the exception of two enzymes involved in the synthesis of ent-kaurene, the precursor of gibberellins, no other tomato TPS genes could be demonstrated to encode diterpene synthases so far
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Virtual Museum Tours for Schools: Teachers’ Experiences and Expectations
Students have always been main targets for museums with clear learning strategies between schools and museums that contribute to a reinforced student learning experience. Although several museums offer virtual experiences (also available for schools), these cannot be easily manipulated or combined with other resources to form curriculum-focused learning activities. This study aims to explore the views and expectations of teachers on the use of Virtual Museum Tours (VMT) in their classrooms. Main findings from an online survey with 101 teachers (with or without VMT experience) shed light on their motivations and challenges when engaging their classrooms in such activities. Statistical analysis and visualisations were used to present teachers’ experiences and expectations, and a binary logistic regression analysis was employed to indicate the factors that associate with teachers’ decision to join VMTs in their classrooms. This study’s observations have implications for the design of customisable VMTs for schools, for how museums develop VMTs that facilitate school participation, and how game designers develop virtual gaming apps used in formal education settings
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