3 research outputs found

    Genitorialità migrante: un’esperienza di formazione interculturale con madri immigrate a Napoli

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    Our contribution is as theoretical and methodological reflection on the specific phenomenon of new immigrant, interfaith families. Some questions were asked about this matter: what happens within these families? Are identity and origin of each parent important predictors of children’s educational models? Which of the two lineages prevails: motherhood or fatherhood? What paths of parenting? Are there differences of gender? These questions will have only partial answers in this reflection; however, our aim is to develop a pedagogical model of the phenomenon, through the description of an educational practice. In terms of education quality, the first question that arises is to bring together these multiplicities and differences within an educational model, whose characteristics of stability, consistency and functionality may help to avoid the risk of confusion and disorientation in subjects who live in real-life complex situations

    Action and Participation in Teaching and Didactics in era of Digital Innovation: The Role of Game-based Technologies

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    Game-based technologies are part of the gamification world understood as a form of action characterized by the introduction of typical elements of the game within educational and professional contexts. The principle is to use typical dynamics (prizes, rewards, competition, fun, socialization) that gratify the participants and motivate them to continue the task. The birth of the concept of gamification gave rise to the application of rules to reality as a way to make it easier for people to approach certain aspects of their life that are often not experienced with the necessary positivity. In other words, gaming can simplify that which is complex, turn obstacles into challenges, make limits become acceptable. With this purpose the study is aimed at emphasizing the importance of action in the knowledge and learning processes and the central role it can play through smart-device technologies, defining new ways and opportunities to allow participation, giving significance to the relationship between action and learning
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