3 research outputs found

    Digital Divide: Can Computer and Videogame Usage equalize the Gender differences in Mental Rotation Ability?

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    Many studies with different settings have confirmed that there is a performance difference in spatial skills between men and women, especially in the domain of mental rotation. The mental rotation performance is influenced by many different factors, such as training, sexual orientation, age, hormonal level or psychological influence. Video game usage positively affects the performance on mental rotation tasks and as this special form of training is favored by men, this training gap could possibly be identified as main influencing factor. Question is whether the digital divide in video game usage widens or slowly disappears. Currently men are better trained because of their choice of video games and the amount of time invested in training. As the performance gap is not perceivable when the mental rotation test deploys real 3-dimensional figures instead of 2-dimensional representations of 3-dimensional figures. It might be possible that the advent of 3D presentations evens out the MR performance gap. Statistics are showing that the amount of game playing females has risen over the years. The creation of appealing game titles for women, which are exercising spatial skills, could balance this training difference and along with it the stability of different performance levels in mental rotation tasks between men and women

    Workshop Proceeding of the 2nd Workshop on Green (Responsible, Ethical and Social) IT and IS – the Corporate Perspective (GRES-IT/IS)

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    For the 2nd Workshop on Green (Responsible, Ethical and Social) IT and IS – the Corporate Perspective (GRES-IT/IS), extended abstracts from various fields of the information systems research community have been submitted. We received 36 extended abstracts and were happy to invite seven of them for presentation.Series: Working Papers on Information Systems, Information Business and Operation

    Towards a General Information Security Management Assessment Framework to Compare Cyber-Security of Critical Infrastructure Organizations

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    Part 3: Security and Privacy IssuesInternational audienceThis paper describes the development of an information security framework that aims to comparatively assess the quality of management processes in the context of cyber-security of organizations operating within critical infrastructure sectors. A design science approach was applied to establish a framework artifact that consists of the four dimensions “Security Ambition”, “Security Process”, “Resilience” and “Business Value”. These dimensions were related to the balanced scorecard concept and information security literature. The framework includes metrics, measurement approaches and aggregation methods. In its adapted form, our framework enables a systematic compilation of information security, and seeks to display the security situation of a focal firm against the desired future states, industry benchmarks, and allows for an investigation of interdependencies. The design science research process included workshops, cyclic refinements of the instrument, pretests and the framework evaluation within 30 critical infrastructure organizations. The framework was found to be particularly useful as learning and benchmarking tool capable of highlighting weaknesses, strengths, and gaps in relation to standards
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