126 research outputs found
Superficially and Deeply Contingent A Priori Truths
In this paper, I review some standard approaches to the cases of contingent a priori truths that emerge from Kripke’s (1980) discussion of proper names and Kaplan’s (1989) theory of indexicals. In particular, I discuss Evans’ (1979) distinction between superficially and deeply contingent truths. I shall raise doubts about Evans’ strategy in general, and also about the roots and meaningfulness of the distinction
Video game subcultures: playing at the periphery of mainstream culture [special issue of GAME Journal]
This issue of GAME Journal offers an overview and a series of case studies
on video games from the point of view of subcultural theory. There has
been little work in game studies from this perspective, which offers a
theoretical frame for the ever growing complexity of the audiences involved
with the medium of the video game. The study of subcultures on the other
hand has a long standing and complex tradition which culminates in what
has been recently defined as the “post-subcultural” theoretical scenario
Superficially and Deeply Contingent A Priori Truths
In this paper, I review some standard approaches to the cases of contingent a priori truths that emerge from Kripke’s (1980) discussion of proper names and Kaplan’s (1989) theory of indexicals. In particular, I discuss Evans’ (1979) distinction between superficially and deeply contingent truths. I shall raise doubts about Evans’ strategy in general, and also about the roots and meaningfulness of the distinction
O Contingente A Priori
Fundação para a Ciência e a Tecnologi
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