169 research outputs found

    Joint Activity Detection, Channel Estimation, and Data Decoding for Grant-free Massive Random Access

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    In the massive machine-type communication (mMTC) scenario, a large number of devices with sporadic traffic need to access the network on limited radio resources. While grant-free random access has emerged as a promising mechanism for massive access, its potential has not been fully unleashed. In particular, the common sparsity pattern in the received pilot and data signal has been ignored in most existing studies, and auxiliary information of channel decoding has not been utilized for user activity detection. This paper endeavors to develop advanced receivers in a holistic manner for joint activity detection, channel estimation, and data decoding. In particular, a turbo receiver based on the bilinear generalized approximate message passing (BiG-AMP) algorithm is developed. In this receiver, all the received symbols will be utilized to jointly estimate the channel state, user activity, and soft data symbols, which effectively exploits the common sparsity pattern. Meanwhile, the extrinsic information from the channel decoder will assist the joint channel estimation and data detection. To reduce the complexity, a low-cost side information-aided receiver is also proposed, where the channel decoder provides side information to update the estimates on whether a user is active or not. Simulation results show that the turbo receiver is able to reduce the activity detection, channel estimation, and data decoding errors effectively, while the side information-aided receiver notably outperforms the conventional method with a relatively low complexity

    Task-Oriented Communication for Multi-Device Cooperative Edge Inference

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    This paper investigates task-oriented communication for multi-device cooperative edge inference, where a group of distributed low-end edge devices transmit the extracted features of local samples to a powerful edge server for inference. While cooperative edge inference can overcome the limited sensing capability of a single device, it substantially increases the communication overhead and may incur excessive latency. To enable low-latency cooperative inference, we propose a learning-based communication scheme that optimizes local feature extraction and distributed feature encoding in a task-oriented manner, i.e., to remove data redundancy and transmit information that is essential for the downstream inference task rather than reconstructing the data samples at the edge server. Specifically, we leverage an information bottleneck (IB) principle to extract the task-relevant feature at each edge device and adopt a distributed information bottleneck (DIB) framework to formalize a single-letter characterization of the optimal rate-relevance tradeoff for distributed feature encoding. To admit flexible control of the communication overhead, we extend the DIB framework to a distributed deterministic information bottleneck (DDIB) objective that explicitly incorporates the representational costs of the encoded features. As the IB-based objectives are computationally prohibitive for high-dimensional data, we adopt variational approximations to make the optimization problems tractable. To compensate the potential performance loss due to the variational approximations, we also develop a selective retransmission (SR) mechanism to identify the redundancy in the encoded features of multiple edge devices to attain additional communication overhead reduction. Extensive experiments evidence that the proposed task-oriented communication scheme achieves a better rate-relevance tradeoff than baseline methods.Comment: This paper was accepted to IEEE Transactions on Wireless Communicatio

    MimiC: Combating Client Dropouts in Federated Learning by Mimicking Central Updates

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    Federated learning (FL) is a promising framework for privacy-preserving collaborative learning, where model training tasks are distributed to clients and only the model updates need to be collected at a server. However, when being deployed at mobile edge networks, clients may have unpredictable availability and drop out of the training process, which hinders the convergence of FL. This paper tackles such a critical challenge. Specifically, we first investigate the convergence of the classical FedAvg algorithm with arbitrary client dropouts. We find that with the common choice of a decaying learning rate, FedAvg oscillates around a stationary point of the global loss function, which is caused by the divergence between the aggregated and desired central update. Motivated by this new observation, we then design a novel training algorithm named MimiC, where the server modifies each received model update based on the previous ones. The proposed modification of the received model updates mimics the imaginary central update irrespective of dropout clients. The theoretical analysis of MimiC shows that divergence between the aggregated and central update diminishes with proper learning rates, leading to its convergence. Simulation results further demonstrate that MimiC maintains stable convergence performance and learns better models than the baseline methods

    Branchy-GNN: a Device-Edge Co-Inference Framework for Efficient Point Cloud Processing

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    The recent advancements of three-dimensional (3D) data acquisition devices have spurred a new breed of applications that rely on point cloud data processing. However, processing a large volume of point cloud data brings a significant workload on resource-constrained mobile devices, prohibiting from unleashing their full potentials. Built upon the emerging paradigm of device-edge co-inference, where an edge device extracts and transmits the intermediate feature to an edge server for further processing, we propose Branchy-GNN for efficient graph neural network (GNN) based point cloud processing by leveraging edge computing platforms. In order to reduce the on-device computational cost, the Branchy-GNN adds branch networks for early exiting. Besides, it employs learning-based joint source-channel coding (JSCC) for the intermediate feature compression to reduce the communication overhead. Our experimental results demonstrate that the proposed Branchy-GNN secures a significant latency reduction compared with several benchmark methods

    Stochastic Coded Federated Learning: Theoretical Analysis and Incentive Mechanism Design

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    Federated learning (FL) has achieved great success as a privacy-preserving distributed training paradigm, where many edge devices collaboratively train a machine learning model by sharing the model updates instead of the raw data with a server. However, the heterogeneous computational and communication resources of edge devices give rise to stragglers that significantly decelerate the training process. To mitigate this issue, we propose a novel FL framework named stochastic coded federated learning (SCFL) that leverages coded computing techniques. In SCFL, before the training process starts, each edge device uploads a privacy-preserving coded dataset to the server, which is generated by adding Gaussian noise to the projected local dataset. During training, the server computes gradients on the global coded dataset to compensate for the missing model updates of the straggling devices. We design a gradient aggregation scheme to ensure that the aggregated model update is an unbiased estimate of the desired global update. Moreover, this aggregation scheme enables periodical model averaging to improve the training efficiency. We characterize the tradeoff between the convergence performance and privacy guarantee of SCFL. In particular, a more noisy coded dataset provides stronger privacy protection for edge devices but results in learning performance degradation. We further develop a contract-based incentive mechanism to coordinate such a conflict. The simulation results show that SCFL learns a better model within the given time and achieves a better privacy-performance tradeoff than the baseline methods. In addition, the proposed incentive mechanism grants better training performance than the conventional Stackelberg game approach
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