37 research outputs found

    A Dynamic Microblog Network and Information Dissemination in “@” Mode

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    Social media, especially the microblogs, emerge as a part of our daily life and become a key way to information spread. Thus, information dissemination in the microblog became a research hotspot. Based on some principles that are summarized from the microblog users’ behaviors, this paper proposes a dynamic microblog network model. Through simulations this network has the features of periodicity of average degree, high clustering coefficient, high degree of modularity, and community. Besides, an information dissemination model through “@” in the microblog has been presented. With the microblog network model and the zombie-city model, this paper has modelled an artificial microblog and has simulated the information dissemination in the artificial microblog with different scenes. Therefore, some interesting findings have been presented. (1) Due to a better connectivity, information could spread widely in a random network; (2) information spreads more quickly in a stable microblog network; (3) the decay rate of the relationships will have an effect on information dissemination; that is, with a lower decay rate, information spreads more quickly and widely; (4) the higher active level of users in microblog could promote information spread widely and quickly; (5) the “@” mode of information dissemination makes a high modularity of the information diffusion network

    Knowledge-refined Denoising Network for Robust Recommendation

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    Knowledge graph (KG), which contains rich side information, becomes an essential part to boost the recommendation performance and improve its explainability. However, existing knowledge-aware recommendation methods directly perform information propagation on KG and user-item bipartite graph, ignoring the impacts of \textit{task-irrelevant knowledge propagation} and \textit{vulnerability to interaction noise}, which limits their performance. To solve these issues, we propose a robust knowledge-aware recommendation framework, called \textit{Knowledge-refined Denoising Network} (KRDN), to prune the task-irrelevant knowledge associations and noisy implicit feedback simultaneously. KRDN consists of an adaptive knowledge refining strategy and a contrastive denoising mechanism, which are able to automatically distill high-quality KG triplets for aggregation and prune noisy implicit feedback respectively. Besides, we also design the self-adapted loss function and the gradient estimator for model optimization. The experimental results on three benchmark datasets demonstrate the effectiveness and robustness of KRDN over the state-of-the-art knowledge-aware methods like KGIN, MCCLK, and KGCL, and also outperform robust recommendation models like SGL and SimGCL

    Rumor Diffusion in an Interests-Based Dynamic Social Network

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    To research rumor diffusion in social friend network, based on interests, a dynamic friend network is proposed, which has the characteristics of clustering and community, and a diffusion model is also proposed. With this friend network and rumor diffusion model, based on the zombie-city model, some simulation experiments to analyze the characteristics of rumor diffusion in social friend networks have been conducted. The results show some interesting observations: (1) positive information may evolve to become a rumor through the diffusion process that people may modify the information by word of mouth; (2) with the same average degree, a random social network has a smaller clustering coefficient and is more beneficial for rumor diffusion than the dynamic friend network; (3) a rumor is spread more widely in a social network with a smaller global clustering coefficient than in a social network with a larger global clustering coefficient; and (4) a network with a smaller clustering coefficient has a larger efficiency

    Dynamic Memory-based Curiosity: A Bootstrap Approach for Exploration

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    The sparsity of extrinsic rewards poses a serious challenge for reinforcement learning (RL). Currently, many efforts have been made on curiosity which can provide a representative intrinsic reward for effective exploration. However, the challenge is still far from being solved. In this paper, we present a novel curiosity for RL, named DyMeCu, which stands for Dynamic Memory-based Curiosity. Inspired by human curiosity and information theory, DyMeCu consists of a dynamic memory and dual online learners. The curiosity arouses if memorized information can not deal with the current state, and the information gap between dual learners can be formulated as the intrinsic reward for agents, and then such state information can be consolidated into the dynamic memory. Compared with previous curiosity methods, DyMeCu can better mimic human curiosity with dynamic memory, and the memory module can be dynamically grown based on a bootstrap paradigm with dual learners. On multiple benchmarks including DeepMind Control Suite and Atari Suite, large-scale empirical experiments are conducted and the results demonstrate that DyMeCu outperforms competitive curiosity-based methods with or without extrinsic rewards. We will release the code to enhance reproducibility

    Information Entropy-Based Metrics for Measuring Emergences in Artificial Societies

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    Emergence is a common phenomenon, and it is also a general and important concept in complex dynamic systems like artificial societies. Usually, artificial societies are used for assisting in resolving several complex social issues (e.g., emergency management, intelligent transportation system) with the aid of computer science. The levels of an emergence may have an effect on decisions making, and the occurrence and degree of an emergence are generally perceived by human observers. However, due to the ambiguity and inaccuracy of human observers, to propose a quantitative method to measure emergences in artificial societies is a meaningful and challenging task. This article mainly concentrates upon three kinds of emergences in artificial societies, including emergence of attribution, emergence of behavior, and emergence of structure. Based on information entropy, three metrics have been proposed to measure emergences in a quantitative way. Meanwhile, the correctness of these metrics has been verified through three case studies (the spread of an infectious influenza, a dynamic microblog network, and a flock of birds) with several experimental simulations on the Netlogo platform. These experimental results confirm that these metrics increase with the rising degree of emergences. In addition, this article also has discussed the limitations and extended applications of these metrics

    Organizational and social concepts in agent oriented software engineering

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    AOSE methodologies and models borrow various abstractions and concepts from the organization and sociology disciplines. Although they all view multi-agent system as organized society, the organizational abstractions, assumptions, concepts, and models in them are actually used in different ways. It is, therefore desirable to have a systematic way of analyzing and comparing the organizational and social concepts in AOSE. The contribution of this paper is twofold. Firstly, we describe and define the modeling construct levels and the social premises of multi-agent system that should be modeled and analyzed when developing multi-agent system, identify and classify categories of organizational and social concepts in AOSE literature that are used to deal with them from standpoints of organization abstractions. Secondly, we analyze some methodologies and models in AOSE, explain how the organizational and social concepts are used to specify and analyze multi-agent system with various social premises in different levels

    Unveiling the Dynamics of Extrinsic Motivations in Shaping Future Experts’ Contributions to Developer Q&A Communities

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    Developer question and answering communities rely on experts to provide helpful answers. However, these communities face a shortage of experts. To cultivate more experts, the community needs to quantify and analyze the rules of the influence of extrinsic motivations on the ongoing contributions of those developers who can become experts in the future (potential experts). Currently, there is a lack of potential expert-centred research on community incentives. To address this gap, we propose a motivational impact model with self-determination theory-based hypotheses to explore the impact of five extrinsic motivations (badge, status, learning, reputation, and reciprocity) for potential experts. We develop a status-based timeline partitioning method to count information on the sustained contributions of potential experts from Stack Overflow data and propose a multifactor assessment model to examine the motivational impact model to determine the relationship between potential experts’ extrinsic motivations and sustained contributions. Our results show that (i) badge and reciprocity promote the continuous contributions of potential experts while reputation and status reduce their contributions; (ii) status significantly affects the impact of reciprocity on potential experts’ contributions; (iii) the difference in the influence of extrinsic motivations on potential experts and active developers lies in the influence of reputation, learning, and status and its moderating effect. Based on these findings, we recommend that community managers identify potential experts early and optimize reputation and status incentives to incubate more experts

    Research on an Infectious Disease Transmission by Flocking Birds

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    The swarm intelligence is becoming a hot topic. The flocking of birds is a natural phenomenon, which is formed and organized without central or external controls for some benefits (e.g., reduction of energy consummation). However, the flocking also has some negative effects on the human, as the infectious disease H7N9 will easily be transmited from the denser flocking birds to the human. Zombie-city model has been proposed to help analyzing and modeling the flocking birds and the artificial society. This paper focuses on the H7N9 virus transmission in the flocking birds and from the flocking birds to the human. And some interesting results have been shown: (1) only some simple rules could result in an emergence such as the flocking; (2) the minimum distance between birds could affect H7N9 virus transmission in the flocking birds and even affect the virus transmissions from the flocking birds to the human
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