2,020 research outputs found
MMORPGs and Their Effect on Players
The purpose of this essay is to explore the popularity and effects of video games in the MMORPG genre. Games and play have been a part of human culture for an exceptionally long time, and in the recent decades video games have a become a large medium to continue this. Studying how video games, such as MMORPGs, can be used in order to advance life skills is important to understand the future of human development. By researching other studies done on various topics of related to MMORPG, I developed the idea that this genre of video games could be very impactful on future human development. The skills taught while playing a MMORPG can have real world applications and have shown preliminary success in doing so. Such skills include rapid decision making, civic responsibility, and social skills have been shown to improve as players play in this fantasy world. As such, further research into the full impact of MMORPGs needs to be done to fully understand the full scope of skills being utilized and developed during this form of play
Realtime Multilevel Crowd Tracking using Reciprocal Velocity Obstacles
We present a novel, realtime algorithm to compute the trajectory of each
pedestrian in moderately dense crowd scenes. Our formulation is based on an
adaptive particle filtering scheme that uses a multi-agent motion model based
on velocity-obstacles, and takes into account local interactions as well as
physical and personal constraints of each pedestrian. Our method dynamically
changes the number of particles allocated to each pedestrian based on different
confidence metrics. Additionally, we use a new high-definition crowd video
dataset, which is used to evaluate the performance of different pedestrian
tracking algorithms. This dataset consists of videos of indoor and outdoor
scenes, recorded at different locations with 30-80 pedestrians. We highlight
the performance benefits of our algorithm over prior techniques using this
dataset. In practice, our algorithm can compute trajectories of tens of
pedestrians on a multi-core desktop CPU at interactive rates (27-30 frames per
second). To the best of our knowledge, our approach is 4-5 times faster than
prior methods, which provide similar accuracy
Leprosy: An Overview (World Leprosy Day Guest Comment)
World Leprosy Day Guest Editorial by Dr. Aayushi Manocha and Dr. Apurv Manoch
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