3 research outputs found
Bonabeau model on a fully connected graph
Numerical simulations are reported on the Bonabeau model on a fully connected
graph, where spatial degrees of freedom are absent. The control parameter is
the memory factor f. The phase transition is observed at the dispersion of the
agents power h_i. The critical value f_C shows a hysteretic behavior with
respect to the initial distribution of h_i. f_C decreases with the system size;
this decrease can be compensated by a greater number of fights between a global
reduction of the distribution width of h_i. The latter step is equivalent to a
partial forgetting.Comment: 4 pages, 5 figures in 9 eps files, RevTeX4, presented at
NEXT-SigmaPhi Conference, to appear in EPJ-
Dynamics of Three Agent Games
We study the dynamics and resulting score distribution of three-agent games
where after each competition a single agent wins and scores a point. A single
competition is described by a triplet of numbers , and denoting the
probabilities that the team with the highest, middle or lowest accumulated
score wins. We study the full family of solutions in the regime, where the
number of agents and competitions is large, which can be regarded as a
hydrodynamic limit. Depending on the parameter values , we find six
qualitatively different asymptotic score distributions and we also provide a
qualitative understanding of these results. We checked our analytical results
against numerical simulations of the microscopic model and find these to be in
excellent agreement. The three agent game can be regarded as a social model
where a player can be favored or disfavored for advancement, based on his/her
accumulated score. It is also possible to decide the outcome of a three agent
game through a mini tournament of two-a gent competitions among the
participating players and it turns out that the resulting possible score
distributions are a subset of those obtained for the general three agent-games.
We discuss how one can add a steady and democratic decline rate to the model
and present a simple geometric construction that allows one to write down the
corresponding score evolution equations for -agent games
Dynamics of Multi-Player Games
We analyze the dynamics of competitions with a large number of players. In
our model, n players compete against each other and the winner is decided based
on the standings: in each competition, the mth ranked player wins. We solve for
the long time limit of the distribution of the number of wins for all n and m
and find three different scenarios. When the best player wins, the standings
are most competitive as there is one-tier with a clear differentiation between
strong and weak players. When an intermediate player wins, the standings are
two-tier with equally-strong players in the top tier and clearly-separated
players in the lower tier. When the worst player wins, the standings are least
competitive as there is one tier in which all of the players are equal. This
behavior is understood via scaling analysis of the nonlinear evolution
equations.Comment: 8 pages, 8 figure