3 research outputs found

    Bonabeau model on a fully connected graph

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    Numerical simulations are reported on the Bonabeau model on a fully connected graph, where spatial degrees of freedom are absent. The control parameter is the memory factor f. The phase transition is observed at the dispersion of the agents power h_i. The critical value f_C shows a hysteretic behavior with respect to the initial distribution of h_i. f_C decreases with the system size; this decrease can be compensated by a greater number of fights between a global reduction of the distribution width of h_i. The latter step is equivalent to a partial forgetting.Comment: 4 pages, 5 figures in 9 eps files, RevTeX4, presented at NEXT-SigmaPhi Conference, to appear in EPJ-

    Dynamics of Three Agent Games

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    We study the dynamics and resulting score distribution of three-agent games where after each competition a single agent wins and scores a point. A single competition is described by a triplet of numbers pp, tt and qq denoting the probabilities that the team with the highest, middle or lowest accumulated score wins. We study the full family of solutions in the regime, where the number of agents and competitions is large, which can be regarded as a hydrodynamic limit. Depending on the parameter values (p,q,t)(p,q,t), we find six qualitatively different asymptotic score distributions and we also provide a qualitative understanding of these results. We checked our analytical results against numerical simulations of the microscopic model and find these to be in excellent agreement. The three agent game can be regarded as a social model where a player can be favored or disfavored for advancement, based on his/her accumulated score. It is also possible to decide the outcome of a three agent game through a mini tournament of two-a gent competitions among the participating players and it turns out that the resulting possible score distributions are a subset of those obtained for the general three agent-games. We discuss how one can add a steady and democratic decline rate to the model and present a simple geometric construction that allows one to write down the corresponding score evolution equations for nn-agent games

    Dynamics of Multi-Player Games

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    We analyze the dynamics of competitions with a large number of players. In our model, n players compete against each other and the winner is decided based on the standings: in each competition, the mth ranked player wins. We solve for the long time limit of the distribution of the number of wins for all n and m and find three different scenarios. When the best player wins, the standings are most competitive as there is one-tier with a clear differentiation between strong and weak players. When an intermediate player wins, the standings are two-tier with equally-strong players in the top tier and clearly-separated players in the lower tier. When the worst player wins, the standings are least competitive as there is one tier in which all of the players are equal. This behavior is understood via scaling analysis of the nonlinear evolution equations.Comment: 8 pages, 8 figure
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