12 research outputs found

    Rethinking the Role of Traditional Media on Migration Issues in Nigeria

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    Traditional media is widely embraced by both the literate and illiterate population in different countries. Despite the wide coverage and acceptability of the traditional media in Nigeria, it has not favourably promoted migration issues, which has constituted national image crisis on an international scale. The media, having usually promoted their works with the mantra “voxidei, voxipopuli”, is thus burdened with the duty to liberate the masses by speaking truth to power, anything short of which is mere patronage of the people and contrary to the fundamental duties of the media as citizens of the world. This chapter also adopts secondary source of data collection and a content analysis model to analyse the data gathered, while the analysed data is presented in a narrative approach. The major finding of this book chapter is that, the known traditional media houses are playing around politics and money, bringing to life the saying that he who pays the piper dictates the tune, and this has in turn led to the continuance of illegal and dehumanising activities around the national borders of the countr

    L2 Gamers’ Use of Learning and Communication Strategies in Massively Multiplayer Online Games (MMOs): An Analysis of L2 Interaction in Virtual Online Environments

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    The purpose of this chapter is twofold: (1) to review the benefits of digital game-based language learning (DGBLL), specifically massively multiplayer online games (MMOs), and (2) to present research investigating the design elements of MMOs that can be beneficial for second language acquisition (SLA). Data were gathered from volunteer ESL learners playing the MMO Guild Wars 2 over the course of four weeks. The findings from the research indicate that MMOs with design elements like Guild Wars 2 are beneficial to SLA primarily because they provide opportunities for interaction in the target language through participation in collaborative problem-solving gaming tasks. The results of the research presented in this chapter show (1) that the requirements of input and output for successful gaming allow for a type of interaction in which the focus on language form leads to modified-output, (2) that players have opportunities to negotiate input as a means of completing in-game tasks, and (3) that in-game tasks resemble well-designed classroom instructional tasks believed to be beneficial for SLA
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