30 research outputs found

    Prospects and Challenges of Web 3.0 Technologies Application in the Provision of Library Services

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    The chapter examines the prospects and challenges of the application of Web 3.0 technologies as they relate to semantic web, federated search, mobile application, and their impact on library services. The principles, features, application, potentiality, and challenges of the technologies vis-Ă -vis library services form the broad objectives that guided the chapter. Following a brief retrospective review of the developments of web technologies, the chapter discusses Web 3.0 from the context of semantic web, cloud computing, federated search and virtual reference services. It broadens the prospects of Web 3.0 as it affects the provision of web-based services like its flexibility as solution to digital content volatility and ability to widen cloud-based services using open source electronic library software among others. Having expatiated the challenges Web 3.0 portends for web-based library services, the chapter concludes with the need for librarians and users to co-create value for participatory librarianship

    Prospects and Challenges of Web 3.0 Technologies Application in the Provision of Library Services

    Get PDF
    The chapter examines the prospects and challenges of the application of Web 3.0 technologies as they relate to semantic web, federated search, mobile application, and their impact on library services. The principles, features, application, potentiality, and challenges of the technologies vis-Ă -vis library services form the broad objectives that guided the chapter. Following a brief retrospective review of the developments of web technologies, the chapter discusses Web 3.0 from the context of semantic web, cloud computing, federated search and virtual reference services. It broadens the prospects of Web 3.0 as it affects the provision of web-based services like its flexibility as solution to digital content volatility and ability to widen cloud-based services using open source electronic library software among others. Having expatiated the challenges Web 3.0 portends for web-based library services, the chapter concludes with the need for librarians and users to co-create value for participatory librarianship

    The iPad in the Classroom

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    Enhancing Nutritional Learning Outcomes within a Simulation and Pervasive Game-Based Strategy

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    The chapter outlines the design of a game to raise nutritional awareness within primary school-aged children. The game uses a blend of simulated and pervasive elements using ubiquitous technologies to enhance children’s capacity to make informed choices with regard to their own eating habits. Nute’s Adventures in Nomland is a project currently being undertaken at an Australian university to explore the potential of a casual game can be used to help parents and children understand the different nutritional values of the food they eat. The game contains both pervasive and simulation elements. The pervasive nature of the game is evident in the use of mobile phones to scan nutrition labels as part of a shopping activity. This shopping is then brought into a simulation game that allows learners to explore the effects of their decisions on a virtual pet, Nute, and then identify strategies to address shortfalls in that decision-making
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