2 research outputs found
DISCOVERING THE EVERYDAY LANDSCAPE A cultural heritage education project in the urban periphery
Heritage and landscape education is crucial to training
young people in active and responsible citizenship,
protection of the public assets, appreciation of the
cultural diversity and intergenerational dialogue.
Therefore, it cannot be limited to sporadic experiences
and on outstanding heritage and contexts but must be
transdisciplinary, inclusive and practicable everywhere.
This book relates the research and action project
“Scuola Attiva Risorse” (ScAR), winner of the Polisocial
Award that recognizes research for social purposes
at the Politecnico di Milano. The text describes an
experimental and innovative action delivered within
the fragile context of the urban peripheries. This
participatory process involved schools, universities,
cultural institutions, administrations and private actors
in interpreting and enhancing the “hidden” cultural
heritage in Milan’s fringe neighbourhoods
Depicting the Urban Landscape. Enhancing the Cultural Heritage of Fragile Areas with Participatory Mapping Processes
The contribution suggests reflecting upon participatory mapping of cultural values processes contained in everyday landscapes, particularly fragile environments such as peripheral urban areas. The theme is addressed starting from the reexamination of Politecnico di Milano research experience which focused on the involvement of younger generations in landscape education and enhancement of the widespread cultural heritage processes. From this experimental project, we developed tools and methodologies to support institutions in standardising local heritage education. Within this framework, the participatory mapping tradition becomes an important reference for its subjective and interdisciplinary aspect and ability to represent the community’s spatial knowledge, because it offers cues for technological integration in processes for inexperienced users. Mapping used here is a reading, interpreting, communicating and sharing process which involves multiple players and educational frameworks. Drafting such maps combines traditional methodologies and innovative technologies and allows the development of different activities and products including learning tours, visual storytelling, sketches, mind maps, interactive digital maps, Geographic Information Systems, virtual reality environments, interactive digital tourist tours and gamification apps. The availability of these tools allows young citizens to become active players in the knowledge and communication processes, to strengthen their sense of belonging to places, to develop active citizenship, to foster intergenerational and intercultural dialogues, and to protect the cultural landscape as a common good