24 research outputs found
WSPC- Proceedings Trim Size: 9in x 6in main 1 Characterizing Swing-Leg Retraction in Human Locomotion
contact, is observed in human locomotion. While several advantages of swingleg retraction, like gait stability and perturbation rejection, are shown by conceptual models, there is currently very little experimental data on swing-leg retraction in human motion. In this paper, kinematic data for twenty-eight subjects walking and running at different speeds are analyzed. Swing-leg retraction was shown to exist in walking and running at every non-zero speed. Additionally, swing-leg retraction speed and acceleration linearly increase with gait speed. At comparable gait speeds, swing-leg retraction speed is higher for running than for walking
Emotional Fuzzy Sliding-Mode Control for Unknown Nonlinear Systems
[[abstract]]The brain emotional learning model can be implemented with a simple hardware and processor; however, the learning model cannot model the qualitative aspects of human knowledge. To solve this problem, a fuzzy-based emotional learning model (FELM) with structure and parameter learning is proposed. The membership functions and fuzzy rules can be learned through the derived learning scheme. Further, an emotional fuzzy sliding-mode control (EFSMC) system, which does not need the plant model, is proposed for unknown nonlinear systems. The EFSMC system is applied to an inverted pendulum and a chaotic synchronization. The simulation results with the use of EFSMC system demonstrate the feasibility of FELM learning procedure. The main contributions of this paper are (1) the FELM varies its structure dynamically with a simple computation; (2) the parameter learning imitates the role of emotions in mammalians brain; (3) by combining the advantage of nonsingular terminal sliding-mode control, the EFSMC system provides very high precision and finite-time control performance; (4) the system analysis is given in the sense of the gradient descent method.[[notice]]補æ£å®Œ
Hopping control for the musculoskeletal bipedal robot BioBiped
Bipedal locomotion can be divided into primitive tasks, namely repulsive leg behavior (bouncing against gravity), leg swing (protraction and retraction) and body alignment (balancing against gravity). In the bipedal spring-mass model for walking and running, the repulsive leg function is described by a linear prismatic spring. This paper adopts two strategies for swinging and bouncing control from conceptual models for the human-inspired musculoskeletal BioBiped robot. The control approach consists of two layers, velocity based leg adjustment (VBLA) and virtual model control to represent a virtual springy leg between toe and hip. Additionally, the rest length and stiffness of the virtual springy leg are tuned based on events to compensate energy losses due to damping. In order to mimic human locomotion, the trunk is held upright by physical constraints. The controller is implemented on the validated detailed simulation model of BioBiped. Inplace as well as forward hopping and switching between these two gaits are easily achieved by tuning the parameters for the leg adjustment, virtual leg stiffness and injected energy. Furthermore, it is shown that the achieved motion performance of in-place hopping agrees well with that of human subjects