17,812 research outputs found

    Machine learning regression on hyperspectral data to estimate multiple water parameters

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    In this paper, we present a regression framework involving several machine learning models to estimate water parameters based on hyperspectral data. Measurements from a multi-sensor field campaign, conducted on the River Elbe, Germany, represent the benchmark dataset. It contains hyperspectral data and the five water parameters chlorophyll a, green algae, diatoms, CDOM and turbidity. We apply a PCA for the high-dimensional data as a possible preprocessing step. Then, we evaluate the performance of the regression framework with and without this preprocessing step. The regression results of the framework clearly reveal the potential of estimating water parameters based on hyperspectral data with machine learning. The proposed framework provides the basis for further investigations, such as adapting the framework to estimate water parameters of different inland waters.Comment: This work has been accepted to the IEEE WHISPERS 2018 conference. (C) 2018 IEE

    Ms Pac-Man versus Ghost Team CEC 2011 competition

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    Games provide an ideal test bed for computational intelligence and significant progress has been made in recent years, most notably in games such as Go, where the level of play is now competitive with expert human play on smaller boards. Recently, a significantly more complex class of games has received increasing attention: real-time video games. These games pose many new challenges, including strict time constraints, simultaneous moves and open-endedness. Unlike in traditional board games, computational play is generally unable to compete with human players. One driving force in improving the overall performance of artificial intelligence players are game competitions where practitioners may evaluate and compare their methods against those submitted by others and possibly human players as well. In this paper we introduce a new competition based on the popular arcade video game Ms Pac-Man: Ms Pac-Man versus Ghost Team. The competition, to be held at the Congress on Evolutionary Computation 2011 for the first time, allows participants to develop controllers for either the Ms Pac-Man agent or for the Ghost Team and unlike previous Ms Pac-Man competitions that relied on screen capture, the players now interface directly with the game engine. In this paper we introduce the competition, including a review of previous work as well as a discussion of several aspects regarding the setting up of the game competition itself. © 2011 IEEE

    Quiescent cosmology and the final state of the universe

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    It has long been a primary objective of cosmology to understand the apparent isotropy in our universe and to provide a mathematical formulation for its evolution. A school of thought for its explanation is quiescent cosmology, which already possesses a mathematical framework, namely the definition of an Isotropic Singularity, but only for the initial state of the universe. A complementary framework is necessary in order to also describe possible final states of the universe. Our new definitions of an Anisotropic Future Endless Universe and an Anisotropic Future Singularity, whose structure and properties differ significantly from those of the Isotropic Singularity, offer a promising realisation for this framework. The combination of the three definitions together may then provide the first complete formalisation of the quiescent cosmology concept.Comment: 7 pages, 3 figures, essay receiving honorable mention in the 2007 Gravity Research Foundation Essay award
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