3 research outputs found

    Mistake Detection Videos to Improve Students’ Motivation in Math

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    This article describes the design case of an instructional experience incorporating videos of mistakes for students to practice mistake detection and recovery skills. Learning from mistakes is often encouraged, but students may need prac- tical support to address them e ectively. The intention of this design is to facilitate adaptive cognitive and emotional responses to handling mistakes. This article documents two distinct but related formats of a mistake recovery design: a personal video recording and pre-recorded videos featuring fourth grade mathematics. These two formats evolved from personal experiences to become a classroom intervention. We trace this design process including the context, theory, and implementation experiences that shaped the design and discuss unforeseen obstacles and design alterations that arose during this process

    Motivating Students’ STEM Learning Using Biographical Information

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    Science instruction has focused on teaching students scientific content knowledge and problem-solving skills. However, even the best content instruction does not guarantee improved learning, as students’ motivation ultimately determines whether or not they will take advantage of the content. The goal of our instruction is to address the “leaky STEM pipeline” problem and retain more students in STEM fields. We designed a struggle-oriented instruction that tells stories about how even the greatest scientists struggled and failed prior to their discoveries. We describe how we have gone about designing this instruction to increase students’ motivation and better prepare them to interact and engage with content knowledge. We first discuss why we took this struggle-oriented approach to instruction by delineating the limitations of content-focused science instruction, especially from a motivational standpoint. Second, we detail how we designed and implemented this instruction in schools, outlining the factors that influenced our decisions under specific situational constraints. Finally, we discuss implications for future designers interested in utilizing this approach to instruction
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