50 research outputs found

    Pennsylvania Folklife Vol. 23, Folk Festival Supplement

    Get PDF
    • Twenty-Five Years of the Folk Festival • Our Farmer\u27s Market • Simple Basics of Egg Decorating • The Folk Festival\u27s Bookstore • Setting Up the Festival • Festival Highlights • Folk Festival Program • Behind the Scenes of We Remain Unchanged • Granges at the Kutztown Folk Festival • How to Design Pressed Flower Pictures • There is This Place - And These People • Metalcrafting at the Festival • Hex Signs and Magical Protection of House and Barn: Folk-Cultural Questionnaire No. 35https://digitalcommons.ursinus.edu/pafolklifemag/1059/thumbnail.jp

    Poor food and nutrient intake among Indigenous and non-Indigenous rural Australian children

    Get PDF
    <p>Abstract</p> <p>Background</p> <p>The purpose of this study was to describe the food and nutrient intake of a population of rural Australian children particularly Indigenous children. Participants were aged 10 to 12 years, and living in areas of relative socio-economic disadvantage on the north coast of New South Wales.</p> <p>Methods</p> <p>In this descriptive cross-sectional study 215 children with a mean age of 11.30 (SD 0.04) years (including 82 Indigenous children and 93 boys) completed three 24-hour food recalls (including 1 weekend day), over an average of two weeks in the Australian summer of late 2005.</p> <p>Results</p> <p>A high proportion of children consumed less than the Australian Nutrient Reference Values for fibre (74-84% less than Adequate Intake (AI)), calcium (54-86% less than Estimated Average Requirement (EAR)), folate and magnesium (36% and 28% respectively less than EAR among girls), and the majority of children exceeded the upper limit for sodium (68-76% greater than Upper Limit (UL)). Energy-dense nutrient-poor (EDNP) food consumption contributed between 45% and 49% to energy. Hot chips, sugary drinks, high-fat processed meats, salty snacks and white bread were the highest contributors to key nutrients and sugary drinks were the greatest <it>per capita </it>contributor to daily food intake for all. <it>Per capita </it>intake differences were apparent by Indigenous status. Consumption of fruit and vegetables was low for all children. Indigenous boys had a higher intake of energy, macronutrients and sodium than non-Indigenous boys.</p> <p>Conclusions</p> <p>The nutrient intake and excessive EDNP food consumption levels of Australian rural children from disadvantaged areas are cause for concern regarding their future health and wellbeing, particularly for Indigenous boys. Targeted intervention strategies should address the high consumption of these foods.</p

    Longstreet, Wilma S., Action Research: A Paradigm, The Educational Forum, 46(Winter, 1982), 135-158.*

    No full text
    Contrasts the scientific, the humanistic, and the action-research paradigms, and discusses the uses and methods of action research

    curriculum for a new millennium

    No full text

    [Levingston Shipyards]

    No full text
    Color postcard with photograph of the Levingston Shipyards in Orange, Texas. This was on Levingston Island near the Orange river front

    Curriculum for a New Millennium

    No full text
    xviii;398 hal

    Towards Model-Driven Requirements Engineering for Serious Educational Games: Informal, Semi-formal, and Formal Models

    No full text
    Serious educational games (SEGs) are receiving significant attention, as they provide immersive, engaging learning environments with a rigourous pedagogical foundation. SEG engineering requires an interdisciplinary approach involving game developers, educators, and software engineers. The requirements engineering (RE) community has substantial expertise in processes, notations, tools, and techniques. Here, we explore how can we tailor and adopt this expertise for developing SEGs with a three step model-based approach that integrates established techniques: create an informal model of the SEG requirements (narrative captured like a storyboard); transform the narrative into a semi-formal, tailored UML use case model (visual and tabular, using templates); transform the semi-formal model into formal models for testing and verification. A collection of SEGs (test games) has been created using the process; currently the transformations are performed manually. The formal model is represented in XML, which can be loaded, played, and tested in the game engine. In the future, we will explore semi-automatically transforming the models and creating Statechart models, which can be verified using simulations
    corecore