52 research outputs found
Incremental Principal Component Analysis Exact implementation and continuity corrections
This paper describes some applications of an incremental implementation of
the principal component analysis (PCA). The algorithm updates the
transformation coefficients matrix on-line for each new sample, without the
need to keep all the samples in memory. The algorithm is formally equivalent to
the usual batch version, in the sense that given a sample set the
transformation coefficients at the end of the process are the same. The
implications of applying the PCA in real time are discussed with the help of
data analysis examples. In particular we focus on the problem of the continuity
of the PCs during an on-line analysis.Comment: accepted at http://www.icinco.org
Support Vector Machine Classification on a Biased Training Set: Multi-Jet Background Rejection at Hadron Colliders
This paper describes an innovative way to optimize a multivariate classifier,
in particular a Support Vector Machine algorithm, on a problem characterized by
a biased training sample. This is possible thanks to the feedback of a
signal-background template fit performed on a validation sample and included
both in the optimization process and in the input variable selection. The
procedure is applied to a real case of interest at hadron collider experiments:
the reduction and the estimate of the multi-jet background in the
plus jets data sample collected by the CDF experiment. The training samples,
partially derived from data and partially from simulation, are described in
detail together with the input variables exploited for the classification. At
present, the reached performance is superior to any other prescription applied
to the same final state at hadron collider experiments.Comment: 24 pages, 8 figures, preprint of NIM pape
Distributed Bio-inspired Humanoid Posture Control
This paper presents an innovative distributed bio-inspired posture control
strategy for a humanoid, employing a balance control system DEC (Disturbance
Estimation and Compensation). Its inherently modular structure could
potentially lead to conflicts among modules, as already shown in literature. A
distributed control strategy is presented here, whose underlying idea is to let
only one module at a time perform balancing, whilst the other joints are
controlled to be at a fixed position. Modules agree, in a distributed fashion,
on which module to enable, by iterating a max-consensus protocol. Simulations
performed with a triple inverted pendulum model show that this approach limits
the conflicts among modules while achieving the desired posture and allows for
saving energy while performing the task. This comes at the cost of a higher
rise time.Comment: 2019 41st Annual International Conference of the IEEE Engineering in
Medicine & Biology Society (EMBC
Filtering Motion Data Through Piecewise Polynomial Approximation
In this work we propose a system to filter human movement data and store them into a compact representation. We are interested both in noise reduction and in segmentation. The method described in this paper relies on a iterative optimization and guarantee to converge to a local optimum: it proved anyway to produce stable results and to provide an accurate segmentation on the analyzed data . We analyze the Three ball cascade Juggling as case study: This provides us the challenge to represent both low-pass dynamics of human limbs and juggled balls and the discontinuities produced by contact forces
Design and Development of a Human Gesture Recognition System in Tridimensional Interactive Virtual Environment
This thesis describes the design and the development of a recognition
system for human gestures. The main goal of this work is to demonstrate
the possibility to extract enough information, both semantic and quantitative,
from the human action, to perform complex tasks in a virtual environment.
To manage the complexity and the variability adaptive systems are
exploited, both in building a codebook (by unsupervised neural networks),
and to recognize the sequence of symbols describing a gesture (by Hidden
Markov models)
Human-Likeness Indicator for Robot Posture Control and Balance
Similarly to humans, humanoid robots require posture control and balance to
walk and interact with the environment. In this work posture control in
perturbed conditions is evaluated as a performance test for humanoid control. A
specific performance indicator is proposed: the score is based on the
comparison between the body sway of the tested humanoid standing on a moving
surface and the sway produced by healthy subjects performing the same
experiment. This approach is here oriented to the evaluation of a
human-likeness. The measure is tested using a humanoid robot in order to
demonstrate a typical usage of the proposed evaluation scheme and an example of
how to improve robot control on the basis of such a performance indicator scoreComment: 16 pages, 5 Figures. arXiv admin note: substantial text overlap with
arXiv:2110.1439
A Method for Digital Representation of Human Movements
In this work we present a method to produce a
model of human motion based on an expansion in functions series.
The model is thought to reproduce the learned movements
generalizing them to different conditions. We will show, with an
example, how the proposed method is capable to produce the
model from a reduced set of examples preserving the relevant
features of the demonstrations while guaranteeing constraints
at boundaries
- …