9 research outputs found

    Prompting AI Art: An Investigation into the Creative Skill of Prompt Engineering

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    Humankind is entering a novel era of creativity - an era in which anybody can synthesize digital content. The paradigm under which this revolution takes place is prompt-based learning (or in-context learning). This paradigm has found fruitful application in text-to-image generation where it is being used to synthesize digital images from zero-shot text prompts in natural language for the purpose of creating AI art. This activity is referred to as prompt engineering - the practice of iteratively crafting prompts to generate and improve images. In this paper, we investigate prompt engineering as a novel creative skill for creating prompt-based art. In three studies with participants recruited from a crowdsourcing platform, we explore whether untrained participants could 1) recognize the quality of prompts, 2) write prompts, and 3) improve their prompts. Our results indicate that participants could assess the quality of prompts and respective images. This ability increased with the participants' experience and interest in art. Participants further were able to write prompts in rich descriptive language. However, even though participants were specifically instructed to generate artworks, participants' prompts were missing the specific vocabulary needed to apply a certain style to the generated images. Our results suggest that prompt engineering is a learned skill that requires expertise and practice. Based on our findings and experience with running our studies with participants recruited from a crowdsourcing platform, we provide ten recommendations for conducting experimental research on text-to-image generation and prompt engineering with a paid crowd. Our studies offer a deeper understanding of prompt engineering thereby opening up avenues for research on the future of prompt engineering. We conclude by speculating on four possible futures of prompt engineering.Comment: 29 pages, 10 figure

    Grounded Visual Analytics: A New Approach to Discovering Phenomena in Data at Scale

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    We introduce Grounded Visual Analytics, a new method that integrates qualitative and quantitative approaches in order to help investigators discover patterns about human activity. Investigators who develop or study systems often use log data, which keeps track of interactions their participants perform. Discovering and characterizing patterns in this data is important because it can help guide interactive computing system design. This new approach integrates Visual Analytics, a field that investigates Information Visualization and interactive machine learning, and Grounded Theory, a rigorous qualitative research method for discovering nuanced understanding of qualitative data. This dissertation defines and motivates this new approach, reviews relevant existing tools, builds the Log Timelines system. We present and analyze six case studies that use Log Timelines, a probe that we created in order explore Grounded Visual Analytics. In a series of case studies, we collaborate with a participant-investigator on their own project and data. Their use of Grounded Visual Analytics generates ideas about how future research can bridge the gap between qualitative and quantitative methods

    Text-to-Image Generation: Perceptions and Realities

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    Generative AI is an emerging technology that will have a profound impact on society and individuals. Only a decade ago, it was thought that creative work would be among the last to be automated - yet today, we see AI encroaching on creative domains. In this paper, we present the key findings of a survey study on people's perceptions of text-to-image generation. We touch on participants' technical understanding of the emerging technology, their ideas for potential application areas, as well as concerns, risks, and dangers of text-to-image generation to society and the individual. The study found that participants were aware of the risks and dangers associated with the technology, but only few participants considered the technology to be a risk to themselves. Additionally, those who had tried the technology rated its future importance lower than those who had not.Comment: Accepted at Generative AI in HCI workshop, CHI '2

    XFake: Explainable Fake News Detector with Visualizations

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    In this demo paper, we present the XFake system, an explainable fake news detector that assists end-users to identify news credibility. To effectively detect and interpret the fakeness of news items, we jointly consider both attributes (e.g., speaker) and statements. Specifically, MIMIC, ATTN and PERT frameworks are designed, where MIMIC is built for attribute analysis, ATTN is for statement semantic analysis and PERT is for statement linguistic analysis. Beyond the explanations extracted from the designed frameworks, relevant supporting examples as well as visualization are further provided to facilitate the interpretation. Our implemented system is demonstrated on a real-world dataset crawled from PolitiFact, where thousands of verified political news have been collected.Comment: 4 pages, WebConf'2019 Dem

    Grounded Visual Analytics: A New Approach to Discovering Phenomena in Data at Scale

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    We introduce Grounded Visual Analytics, a new method that integrates qualitative and quantitative approaches in order to help investigators discover patterns about human activity. Investigators who develop or study systems often use log data, which keeps track of interactions their participants perform. Discovering and characterizing patterns in this data is important because it can help guide interactive computing system design. This new approach integrates Visual Analytics, a field that investigates Information Visualization and interactive machine learning, and Grounded Theory, a rigorous qualitative research method for discovering nuanced understanding of qualitative data. This dissertation defines and motivates this new approach, reviews relevant existing tools, builds the Log Timelines system. We present and analyze six case studies that use Log Timelines, a probe that we created in order explore Grounded Visual Analytics. In a series of case studies, we collaborate with a participant-investigator on their own project and data. Their use of Grounded Visual Analytics generates ideas about how future research can bridge the gap between qualitative and quantitative methods

    Searching to Measure the Novelty of Collected Ideas

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    Visual representations of ideas are valuable for creative thinking and expression. Prior research on design and informationbased ideation has assessed novelty in creative products as the inverse of the frequency that an idea or visual element occurs in the complete space of responses. In controlled experiments, frequency has previously been calculated in reference to the set of ideas collected by all participants (corpus). Experimental conditions restricting the space of possible elements resulted in overlap between participant responses, yielding a range of frequencies. Alas, in field investigations the space of possible elements is unrestricted, resulting in little overlap of ideas, and thus mostly a single frequency (1/N) of collected elements. We introduce a new method that uses web search to measure the novelty of individual ideas. Instead of using the local corpus directly to calculate frequency, we use the number of results from web searches generated by the elements in the corpus. Our implementation uses Googles reverse image lookup to determine the popularity of images. We compare results with those derived via prior methods
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