253 research outputs found

    Noise-Robust End-to-End Quantum Control using Deep Autoregressive Policy Networks

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    Variational quantum eigensolvers have recently received increased attention, as they enable the use of quantum computing devices to find solutions to complex problems, such as the ground energy and ground state of strongly-correlated quantum many-body systems. In many applications, it is the optimization of both continuous and discrete parameters that poses a formidable challenge. Using reinforcement learning (RL), we present a hybrid policy gradient algorithm capable of simultaneously optimizing continuous and discrete degrees of freedom in an uncertainty-resilient way. The hybrid policy is modeled by a deep autoregressive neural network to capture causality. We employ the algorithm to prepare the ground state of the nonintegrable quantum Ising model in a unitary process, parametrized by a generalized quantum approximate optimization ansatz: the RL agent solves the discrete combinatorial problem of constructing the optimal sequences of unitaries out of a predefined set and, at the same time, it optimizes the continuous durations for which these unitaries are applied. We demonstrate the noise-robust features of the agent by considering three sources of uncertainty: classical and quantum measurement noise, and errors in the control unitary durations. Our work exhibits the beneficial synergy between reinforcement learning and quantum control

    GHuNeRF: Generalizable Human NeRF from a Monocular Video

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    In this paper, we tackle the challenging task of learning a generalizable human NeRF model from a monocular video. Although existing generalizable human NeRFs have achieved impressive results, they require muti-view images or videos which might not be always available. On the other hand, some works on free-viewpoint rendering of human from monocular videos cannot be generalized to unseen identities. In view of these limitations, we propose GHuNeRF to learn a generalizable human NeRF model from a monocular video of the human performer. We first introduce a visibility-aware aggregation scheme to compute vertex-wise features, which is used to construct a 3D feature volume. The feature volume can only represent the overall geometry of the human performer with insufficient accuracy due to the limited resolution. To solve this, we further enhance the volume feature with temporally aligned point-wise features using an attention mechanism. Finally, the enhanced feature is used for predicting density and color for each sampled point. A surface-guided sampling strategy is also introduced to improve the efficiency for both training and inference. We validate our approach on the widely-used ZJU-MoCap dataset, where we achieve comparable performance with existing multi-view video based approaches. We also test on the monocular People-Snapshot dataset and achieve better performance than existing works when only monocular video is used.Comment: Corrected typo
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