5,353 research outputs found

    Evolution of cooperation in spatial traveler's dilemma game

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    Traveler's dilemma (TD) is one of social dilemmas which has been well studied in the economics community, but it is attracted little attention in the physics community. The TD game is a two-person game. Each player can select an integer value between RR and MM (R<MR < M) as a pure strategy. If both of them select the same value, the payoff to them will be that value. If the players select different values, say ii and jj (R≀i<j≀MR \le i < j \le M), then the payoff to the player who chooses the small value will be i+Ri+R and the payoff to the other player will be iβˆ’Ri-R. We term the player who selects a large value as the cooperator, and the one who chooses a small value as the defector. The reason is that if both of them select large values, it will result in a large total payoff. The Nash equilibrium of the TD game is to choose the smallest value RR. However, in previous behavioral studies, players in TD game typically select values that are much larger than RR, and the average selected value exhibits an inverse relationship with RR. To explain such anomalous behavior, in this paper, we study the evolution of cooperation in spatial traveler's dilemma game where the players are located on a square lattice and each player plays TD games with his neighbors. Players in our model can adopt their neighbors' strategies following two standard models of spatial game dynamics. Monte-Carlo simulation is applied to our model, and the results show that the cooperation level of the system, which is proportional to the average value of the strategies, decreases with increasing RR until RR is greater than the threshold where cooperation vanishes. Our findings indicate that spatial reciprocity promotes the evolution of cooperation in TD game and the spatial TD game model can interpret the anomalous behavior observed in previous behavioral experiments

    Forward Attention in Sequence-to-sequence Acoustic Modelling for Speech Synthesis

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    This paper proposes a forward attention method for the sequenceto- sequence acoustic modeling of speech synthesis. This method is motivated by the nature of the monotonic alignment from phone sequences to acoustic sequences. Only the alignment paths that satisfy the monotonic condition are taken into consideration at each decoder timestep. The modified attention probabilities at each timestep are computed recursively using a forward algorithm. A transition agent for forward attention is further proposed, which helps the attention mechanism to make decisions whether to move forward or stay at each decoder timestep. Experimental results show that the proposed forward attention method achieves faster convergence speed and higher stability than the baseline attention method. Besides, the method of forward attention with transition agent can also help improve the naturalness of synthetic speech and control the speed of synthetic speech effectively.Comment: 5 pages, 3 figures, 2 tables. Published in IEEE International Conference on Acoustics, Speech and Signal Processing 2018 (ICASSP2018
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